我正在尝试创建一个包含以下类型的结构的类:
  

 struct gameObject
       {
         int row;                       // row position of the object
         int column;                    // column position of the object
         bool isFound;          // flag to indicate if the object has been found (or is dead, in the case of the monster)
         bool isVisible;        // flag to indicate if the object can be seen on the board -add in week 4
        };

struct playerObject
{
    bool alive;             // flag to indicate if the player is alive or dead
    bool hasWeapon;         // flag to indicate if the player has the weapon
    bool hasTreasure;       // flag to indicate if the player has the treasure
    bool hasTorch;          // flag to indicate if the player has the torch -add in week 4
    bool hasNoisemaker;     // flag to indicate if the player has the noisemaker -add in week 4
    bool hasKey;
    gameObject position;    // variables for row, column and visibility
};


我这样做是为了将我所有的“游戏片段”及其数据都放在一个对象下,以期有助于提高可读性。
我要声明的类如下:

class pieces{//the class for the game and player objects
public:
    pieces();
    ~pieces();
    gameObjectType hold = EMPTY;                         // Holds objects under the monster<bug fix>
    // </WK6>
    playerObject player = { true, false, false, false, false, false, { -1, -1, false, true } };  // the player
    gameObject treasure ={ -1, -1, false, true };           // the treasure
    gameObject monster = { -1, -1, false, true };           // the monster
    gameObject weapon = { -1, -1, false, true };            // the weapon
    gameObject torch = { -1, -1, false, true };             // the torch
    gameObject noisemaker = { -1, -1, false, true };  // the noisemaker
    gameObject key = { -1, -1, false, true };
    gameObject caveExit = { -1, -1, false, true };          // the cave exit

};


问题是我不断收到C2661错误。对于我所有的gameObject声明,它都说error C2661: 'gameObject::gameObject' : no overloaded function takes 4 arguments
但是,对于我的playerObject来说,除了7个参数而不是4个参数外,它表示的都是相同的。

我已经呆了几个小时,无法弄清楚发生了什么。

最佳答案

如果声明结构,则如下所示:

typedef struct gameObject {
   {
     int row;                       // row position of the object
     int column;                    // column position of the object
     bool isFound;          // flag to indicate if the object has been found (or is dead, in the case of the monster)
     bool isVisible;        // flag to indicate if the object can be seen on the board -add in week 4
    } gameObject;


然后,我希望这一切都会奏效。注意'}'之后的gameObject

关于c++ - C++错误C2661:没有重载函数接受x个参数,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/41176827/

10-12 20:39