做mesh导出的时候遇到了这个问题。最后解决:存储mesh数据:AssetDatabase.CreateAsset(meshfilter.mesh, "Assets/" + "Obj/" + go.gameObject.name + ".asset");导入Mesh数据:Mesh m_mesh = AssetDatabase.LoadAssetAtPath<Mesh>(ObjPath + tempPrefab.gameObject.name + ".asset");