Pass
{
Name "ShadowCaster"
Tags{"LightMode" = "ShadowCaster"}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_shadowcaster
#include "UnityCG.cginc"
struct v2f
{
V2F_SHADOW_CASTER;
};
v2f vert( appdata_base v)
{
v2f o;
TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
return o;
}
float4 frag(v2f i):SV_Target
{
SHADOW_CASTER_FRAGMENT(i)
}
ENDCG
}
05-11 22:27