- embree integration 0w
- uncompressed bvh nodes 1.1w
- remove polymesh intersection refinement 0.5w
- remove geometry instancing 2w
- remove compressed normals 5w
- remove path differentials 1w
- remove polymesh uv interpolation 4w
- remove polymesh face orientation 0w
- remove ray type filtering 0w
- remove shadow object links 0w
- triangle soup 10w
- remove volume object intersection 0w
- remove camera clipping planes 0.5w
- remove path caching 0w
- remove sky importance sampling 7w
- remove environment shader 0w