C#数据结构:顺序栈

  • 1、自定义顺序栈结构:
/// <summary>
/// 顺序栈
/// </summary>
/// <typeparam name="T"></typeparam>
public class SeqStack<T>
{
private T[] data;
private int top; ///*用来存放栈顶元素的下标,top 为-1 表示空栈*/ public SeqStack(int size)
{
data = new T[size];
top = -1;
} public SeqStack() : this(10)//默认构造函数,最大容量10
{ } //栈最大容量
public int MaxSize
{
get
{
return data.Length;
}
} //判空
public bool IsEmpty()
{
return top == -1;
} //判满
public bool IsFull()
{
return top == data.Length - 1;
} //进栈
public void Push(T item)
{
if(IsFull())
{
Debug.LogError("栈满!");
return;
}
data[++top] = item;
} //出栈
public T Pop()
{
if(IsEmpty())
{
Debug.LogError("栈空,无法出栈!");
return default(T);
}
return data[top--];
} //访问栈顶
public T Peek()
{
if (IsEmpty())
{
Debug.LogError("栈空,无法访问栈顶!");
return default(T);
}
return data[top];
} //栈中元素个数
public int Count
{
get
{
return top + 1;
}
} //清空栈
public void Clear()
{
top = -1;
}
}

顺序栈:测试用例
using System.Collections;
using System.Collections.Generic;
using UnityEngine; public class _005_SeqStack : MonoBehaviour
{
SeqStack<string> seqStack; void Start()
{
//初始化栈
seqStack = new SeqStack<string>(4);//size=4 //栈最大容量
Debug.Log("栈最大容量:" + seqStack.MaxSize); //判空
Debug.Log("栈是否空:" + seqStack.IsEmpty()); //判满
Debug.Log("栈是否满:" + seqStack.IsFull()); //进栈
Debug.Log("进栈:" + "1,2,3,4");
seqStack.Push("1");
seqStack.Push("2");
seqStack.Push("3");
seqStack.Push("4"); //栈中元素个数
Debug.Log("栈中元素个数: " + seqStack.Count); //判满
Debug.Log("栈是否满:" + seqStack.IsFull()); //出栈
Debug.Log("出栈-----出栈值为:" + seqStack.Pop()); //栈中元素个数
Debug.Log("出栈后,栈中元素个数: " + seqStack.Count); //访问栈顶元素
Debug.Log("栈顶元素值: " + seqStack.Peek()); //栈中元素个数
Debug.Log("访问栈顶后,栈中元素个数: " + seqStack.Count); //清空栈
seqStack.Clear();
Debug.Log("清空栈!"); //栈中元素个数
Debug.Log("清空栈后,栈中元素个数: " + seqStack.Count);
} }

输出结果:

【C#】【数据结构】005-栈:顺序栈-LMLPHP

注意:

04-30 07:48