#import <UIKit/UIKit.h>
#import <Accelerate/Accelerate.h>
#import <QuartzCore/QuartzCore.h> @interface UIImage (Blur) // 0.0 to 1.0
- (UIImage*)blurredImage:(CGFloat)blurAmount; @end #import "UIImage+Blur.h" @implementation UIImage (Blur) - (UIImage*)blurredImage:(CGFloat)blurAmount
{
if (blurAmount < 0.0 || blurAmount > 1.0) {
blurAmount = 0.5;
} int boxSize = (int)(blurAmount * );
boxSize = boxSize - (boxSize % ) + ; CGImageRef img = self.CGImage; vImage_Buffer inBuffer, outBuffer;
vImage_Error error; void *pixelBuffer; CGDataProviderRef inProvider = CGImageGetDataProvider(img);
CFDataRef inBitmapData = CGDataProviderCopyData(inProvider); inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img); inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData); pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img)); outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img); error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, , , boxSize, boxSize, NULL, kvImageEdgeExtend); if (!error) {
error = vImageBoxConvolve_ARGB8888(&outBuffer, &inBuffer, NULL, , , boxSize, boxSize, NULL, kvImageEdgeExtend); if (!error) {
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, , , boxSize, boxSize, NULL, kvImageEdgeExtend);
}
} CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef ctx = CGBitmapContextCreate(outBuffer.data,
outBuffer.width,
outBuffer.height,
,
outBuffer.rowBytes,
colorSpace,
(CGBitmapInfo)kCGImageAlphaNoneSkipLast); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage *returnImage = [UIImage imageWithCGImage:imageRef]; CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace); free(pixelBuffer);
CFRelease(inBitmapData); CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef); return returnImage;
} @end // 使用
UIImage *image = [[UIImage imageNamed:@"xxxx.png"] blurredImage:0.6];