简单的控制器结构

var  Controller = {};
//创建一个users控制器
(Controller.users = function ($) {
var nameClick = function() {
//....
};
$(function() {
$("#click").click(nameClick);
});
})(jQuery);

var Controller = {
user: function($) {
var userClick = function() {
//....
};
$(function() {
$("#tabs").click(userClick);
})
}
};
Controller.user(jQuery);

创建类

var Class = function() {
//js保留了class名称
var klass = function() {
//this为创建的实例,其在编译阶段就被赋予相应属性了;
this.init.apply(this, arguments);
}
klass.prototype.init = function() {this.name = "klass"};
return klass;
}
//这里等价于var Person = Class();
var Person = new Class; Person.prototype.init = function() {this.name = "person"};
//生成的实例的类型为Klass
var person = new Person;

根据传入参数稍作处理

var Class = function () {
var klass = function() {
arguments = arguments[0];
this.init.call(this, arguments);
}
klass.prototype.init = function(obj) {
var name = obj.name || "klass";
this.name = name;
}
return klass;
};
var Person = new Class;
Person.prototype.init = function(obj) {
var name = obj.name || "person";
this.name = name;
};
var person = new Person({name:"jinks"});

给“类”库添加方法

var Class = function() {
var klass = function() {
this.init.apply(this, arguments)
};
klass.fn = klass.prototype;
klass.fn.parent = klass;
klass.fn.init = function(){};
//这是给类方法添加方法
klass.extend = function(obj) {
var extended = obj.extended;
for(var prop in obj) {
klass[prop] = obj[prop];
}
extended && extended(klass);
}
//与extend不同,方法使直接写进继承的原型中
klass.include = function(obj) {
var included = obj.included;
for(var prop in obj) {
klass.fn[prop] = obj[prop];
}
included && included(klass);
}
return klass;
}
//Person通过fn属性来访问klass.prototype
var Person = new Class; Person.prototype.init = function() {
this.name = "person";
//...
}
//注意这是方法不是对象,不是引用地址,所以每个类添加的方法不会共用
Person.extend({
find: function() {},
exists: function() {},
});
//添加给类方法的原型中,所以同一类方法的实例都会有
Person.include({
save: function() {},
destroy: function() {}
});
//person通过parent来访问klass
var person = new Person;

基于原型的类继承

var Animal = function() {};
Animal.prototype.breath = function() {
console.log("breath");
}
var Dog = function() {};
//Dog继承了Animal
Dog.prototype = new Animal;
Dog.prototype.wag = function() {
console.log("wag tail");
} var dog = new Dog;
dog.wag();
dog.breath();

给“类”库添加继承

var Class = function(parent) {
var klass = function() {
this.init.apply(this, arguments);
}
//基于基于原型的类继承,改变klass原型
if(parent) {
var subclass = function() {};
subclass.prototype = parent.prototype;
klass.prototype = new subclass;
}
klass.fn = klass.prototype;
klass.fn.parent = klass;
klass.fn.init = function(){};
/*include和extend代码*/ return klass
}
var Animal = new Class;
Animal.include({
breath: function() {}
});
var Cat = new Class(Animal);
var tommy = new Cat;
tommy.breath();

控制"类"库的作用域

var Class = function(parent) {
var klass = function() {
this.init.apply(this, arguments);
}
if(parent) {
var subclass = function() {};
subclass.prototype = parent.prototype;
klass.prototype = new subclass;
}
klass.prototype.init = function() {};
klass.fn = klass.prototype;
klass.fn.parent = klass; klass.extend = function(obj) {
var extended = obj.extended;
for(var i in obj) {
klass[i] = obj[i];
}
if(extended) extended(klass)
};
klass.include = function(obj) {
var included = obj.included;
for(var i in obj) {
klass.fn[i] = obj[i];
}
if(included) included(klass)
}
klass.proxy = function(func) {
var self = this;
return (function() {
return func.apply(self, arguments);
});
}
klass.fn.proxy = klass.proxy;
return klass;
}
var Button = new Class; Button.extend({
init: function(elem) {
this.elem = jQuery(elem);
this.elem.click(this.proxy(this.click));
//上面其实等价于: this.elem.click(this.click.bind(this));
},
click: function() {alert(0)}
}); Button.init("button");
04-28 18:51