链栈即链式栈,也就是说我们不用再考虑空间的大小,可随心所欲的进行数据的插入/删除了。和顺序栈一样,仍然要保持其stack的特性,只在一端进行插入和删除,后进先出。
(2018-02-14 代码更新)
linkstack.h:
#ifndef __LINKSTACK_H_
#define __LINKSTACK_H_ #define bool int
#define true 1
#define false 0 typedef int KeyType; typedef struct lstack
{
KeyType key;
struct lstack * top;
}Stack; Stack*CreateStack();
int IsEmpty();
bool Push();
bool Pop();
Stack*getTopNode();
KeyType getTop();
void Clear();
void Destroy(); #endif
linkstack.c:
/* linkstack.c */
#include <stdio.h>
#include <stdlib.h>
#include "linkstack.h" Stack*CreateStack(void)
{
Stack*s; s = (Stack*)malloc(sizeof(Stack));
s->top = NULL; return s;
} int IsEmpty(Stack*s)
{
return s->top == NULL;
} bool Push(Stack*s, KeyType Data)
{
Stack*p; if((p = (Stack*)malloc(sizeof(Stack))) == NULL)
return false;
p->key = Data;
p->top = s->top;
s->top = p;
return true;
} bool Pop(Stack*s)
{
Stack*p; if(IsEmpty(s))
return false;
p = s->top;
s->top = s->top->top;
free(p);
p = NULL;
return true;
} Stack*getTopNode(Stack*s)
{
return s->top;
} KeyType getTop(Stack*s)
{
return getTopNode(s)->key;
} void Clear(Stack*s)
{
while(!IsEmpty(s))
Pop(s);
} void Destroy(Stack*s)
{
if(s != NULL)
{
Clear(s);
if(s != NULL)
free(s);
s = NULL;
}
}