在前面的文章,我提到过VSCO Cam 的胶片滤镜算法实现是3d lut。

那么3d lut  到底是个什么东西呢?

或者说它是用来做什么的?

长话短说,3d lut(全称 : 3D Lookup table )它是通过建立一个颜色映射表,对图像的色调进行重调的算法。

有用于摄像机的效果美化润色,例如一些所谓的数码相机之类的。

也有用于影视后期调色,渲染影视作品的颜色基调等等。

简单的说,你想要把图片上的一些颜色通过你自己的预设给替换掉。

例如红色换成白色,白色换成绿色。

当然这在现实中操作起来非常复杂。

因为 RGB888(8+8+8=24位色):

(2^8)*(2^8)*(2^8)=

256*256*256=16777216

有16M 种颜色,如果采用手工操作的方式一个一个颜色地换,那人还活不活了。

所以就有通过建立映射表进行插值达到逼近这种效果的算法。

它就是3d lut,当然也有2d lut,1d lut。

精度不一,效果不一。

例如:

调节亮度 可以认为是1d lut.

调节对比度 可以认为是 2d lut.

而调节整体的色调最佳肯定是3d lut.

当然2d lut 也是可以做到,但是精度就没有那么高了。

我之前也提到过,市面有不少app是采用2d LUT,毕竟精度不需要那么高。

2d够用了。

但是在摄影界,影视后期这一行当里,3d lut是标配。

相关资料可以参阅:

3D LUT调色:单反如何实现电影级调色。

在VSCO Cam APP中滤镜效果每一档都是一个17*17*17的3d lut预设。

先上个图,大家感受一下。

3D Lut 电影级调色算法 附完整C代码-LMLPHP

3D Lut 电影级调色算法 附完整C代码-LMLPHP

只是一个例子,效果是看做预设的功底的。

那么3d lut 的实现具体是什么算法呢?

Nearest_interpolation

Trilinear_interpolation

Tetrahedral interpolation

当然据我所知,Trilinear_interpolation 是用得最广泛的一种。

之前做APP滤镜的时候,调研过不少资料。

但是当时发现一些开源项目的实现是有问题的,插值算错坐标之类的。

有一次心血来潮,去翻了翻FFmpeg的代码,居然发现了它也有实现3d lut算法。

嗯,站在巨人的肩膀上。

抽了点时间对FFmpeg中的3d lut 进行了整理。

提取出它的算法,并编写示例。

当然未经过严格验证,应该存在一些小Bugs。

完整示例代码献上:

/*
* Copyright (c) 2013 Clément Bœsch
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* 3D Lookup table filter
*/
#include "browse.h" #define USE_SHELL_OPEN #define STB_IMAGE_STATIC
#define STB_IMAGE_IMPLEMENTATION #include "stb_image.h"
/* ref:https://github.com/nothings/stb/blob/master/stb_image.h */
#define TJE_IMPLEMENTATION #include "tiny_jpeg.h"
/* ref:https://github.com/serge-rgb/TinyJPEG/blob/master/tiny_jpeg.h */
#include <math.h>
#include <stdbool.h>
#include <stdio.h>
#include "timing.h"
#include <stdint.h>
#include <assert.h> #ifndef _MAX_DRIVE
#define _MAX_DRIVE 3
#endif
#ifndef _MAX_FNAME
#define _MAX_FNAME 256
#endif
#ifndef _MAX_EXT
#define _MAX_EXT 256
#endif
#ifndef _MAX_DIR
#define _MAX_DIR 256
#endif
#ifdef _MSC_VER
#endif
#ifndef MIN
#define MIN(a, b) ( (a) > (b) ? (b) : (a) )
#endif
#ifndef _NEAR
#define _NEAR(x) ( (int) ( (x) + .5) )
#endif
#ifndef PREV
#define PREV(x) ( (int) (x) )
#endif
#ifndef NEXT
#define NEXT(x) (MIN( (int) (x) + 1, lut3d->lutsize - 1 ) )
#endif
#ifndef R
#define R 0
#endif
#ifndef G
#define G 1
#endif
#ifndef B
#define B 2
#endif
#ifndef A
#define A 3
#endif
#ifndef MAX_LEVEL
#define MAX_LEVEL 64
#endif enum interp_mode {
INTERPOLATE_NEAREST,
INTERPOLATE_TRILINEAR,
INTERPOLATE_TETRAHEDRAL,
NB_INTERP_MODE
}; struct rgbvec {
float r, g, b;
}; /* 3D LUT don't often go up to level 32 */ typedef struct LUT3DContext {
uint8_t rgba_map[];
int step;
struct rgbvec lut[MAX_LEVEL][MAX_LEVEL][MAX_LEVEL];
int lutsize;
} LUT3DContext;
#ifdef _MSC_VER
int strcasecmp(const char *s1, char *s2) {
while (toupper((unsigned char)*s1) == toupper((unsigned char)*s2++))
if (*s1++ == 0x00)
return ();
return (toupper((unsigned char)*s1) - toupper((unsigned char) *--s2));
}
#endif static inline float lerpf(float v0, float v1, float f) {
return (v0 + (v1 - v0) * f);
} static inline struct rgbvec lerp(const struct rgbvec *v0, const struct rgbvec *v1, float f) {
struct rgbvec v = {
lerpf(v0->r, v1->r, f), lerpf(v0->g, v1->g, f), lerpf(v0->b, v1->b, f)
};
return (v);
} /**
* Get the nearest defined point
*/
static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d,
const struct rgbvec *s) {
return (lut3d->lut[_NEAR(s->r)][_NEAR(s->g)][_NEAR(s->b)]);
} /**
* Interpolate using the 8 vertices of a cube
* @see https://en.wikipedia.org/wiki/Trilinear_interpolation
*/
static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d,
const struct rgbvec *s) {
const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
const struct rgbvec d = {s->r - prev[], s->g - prev[], s->b - prev[]};
const struct rgbvec c000 = lut3d->lut[prev[]][prev[]][prev[]];
const struct rgbvec c001 = lut3d->lut[prev[]][prev[]][next[]];
const struct rgbvec c010 = lut3d->lut[prev[]][next[]][prev[]];
const struct rgbvec c011 = lut3d->lut[prev[]][next[]][next[]];
const struct rgbvec c100 = lut3d->lut[next[]][prev[]][prev[]];
const struct rgbvec c101 = lut3d->lut[next[]][prev[]][next[]];
const struct rgbvec c110 = lut3d->lut[next[]][next[]][prev[]];
const struct rgbvec c111 = lut3d->lut[next[]][next[]][next[]];
const struct rgbvec c00 = lerp(&c000, &c100, d.r);
const struct rgbvec c10 = lerp(&c010, &c110, d.r);
const struct rgbvec c01 = lerp(&c001, &c101, d.r);
const struct rgbvec c11 = lerp(&c011, &c111, d.r);
const struct rgbvec c0 = lerp(&c00, &c10, d.g);
const struct rgbvec c1 = lerp(&c01, &c11, d.g);
const struct rgbvec c = lerp(&c0, &c1, d.b);
return (c);
} /**
* Tetrahedral interpolation. Based on code found in Truelight Software Library paper.
* @see http://www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf
*/
static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d,
const struct rgbvec *s) {
const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
const struct rgbvec d = {s->r - prev[], s->g - prev[], s->b - prev[]};
const struct rgbvec c000 = lut3d->lut[prev[]][prev[]][prev[]];
const struct rgbvec c111 = lut3d->lut[next[]][next[]][next[]];
struct rgbvec c;
if (d.r > d.g) {
if (d.g > d.b) {
const struct rgbvec c100 = lut3d->lut[next[]][prev[]][prev[]];
const struct rgbvec c110 = lut3d->lut[next[]][next[]][prev[]];
c.r = ( - d.r) * c000.r + (d.r - d.g) * c100.r + (d.g - d.b) * c110.r + (d.b) * c111.r;
c.g = ( - d.r) * c000.g + (d.r - d.g) * c100.g + (d.g - d.b) * c110.g + (d.b) * c111.g;
c.b = ( - d.r) * c000.b + (d.r - d.g) * c100.b + (d.g - d.b) * c110.b + (d.b) * c111.b;
} else if (d.r > d.b) {
const struct rgbvec c100 = lut3d->lut[next[]][prev[]][prev[]];
const struct rgbvec c101 = lut3d->lut[next[]][prev[]][next[]];
c.r = ( - d.r) * c000.r + (d.r - d.b) * c100.r + (d.b - d.g) * c101.r + (d.g) * c111.r;
c.g = ( - d.r) * c000.g + (d.r - d.b) * c100.g + (d.b - d.g) * c101.g + (d.g) * c111.g;
c.b = ( - d.r) * c000.b + (d.r - d.b) * c100.b + (d.b - d.g) * c101.b + (d.g) * c111.b;
} else {
const struct rgbvec c001 = lut3d->lut[prev[]][prev[]][next[]];
const struct rgbvec c101 = lut3d->lut[next[]][prev[]][next[]];
c.r = ( - d.b) * c000.r + (d.b - d.r) * c001.r + (d.r - d.g) * c101.r + (d.g) * c111.r;
c.g = ( - d.b) * c000.g + (d.b - d.r) * c001.g + (d.r - d.g) * c101.g + (d.g) * c111.g;
c.b = ( - d.b) * c000.b + (d.b - d.r) * c001.b + (d.r - d.g) * c101.b + (d.g) * c111.b;
}
} else {
if (d.b > d.g) {
const struct rgbvec c001 = lut3d->lut[prev[]][prev[]][next[]];
const struct rgbvec c011 = lut3d->lut[prev[]][next[]][next[]];
c.r = ( - d.b) * c000.r + (d.b - d.g) * c001.r + (d.g - d.r) * c011.r + (d.r) * c111.r;
c.g = ( - d.b) * c000.g + (d.b - d.g) * c001.g + (d.g - d.r) * c011.g + (d.r) * c111.g;
c.b = ( - d.b) * c000.b + (d.b - d.g) * c001.b + (d.g - d.r) * c011.b + (d.r) * c111.b;
} else if (d.b > d.r) {
const struct rgbvec c010 = lut3d->lut[prev[]][next[]][prev[]];
const struct rgbvec c011 = lut3d->lut[prev[]][next[]][next[]];
c.r = ( - d.g) * c000.r + (d.g - d.b) * c010.r + (d.b - d.r) * c011.r + (d.r) * c111.r;
c.g = ( - d.g) * c000.g + (d.g - d.b) * c010.g + (d.b - d.r) * c011.g + (d.r) * c111.g;
c.b = ( - d.g) * c000.b + (d.g - d.b) * c010.b + (d.b - d.r) * c011.b + (d.r) * c111.b;
} else {
const struct rgbvec c010 = lut3d->lut[prev[]][next[]][prev[]];
const struct rgbvec c110 = lut3d->lut[next[]][next[]][prev[]];
c.r = ( - d.g) * c000.r + (d.g - d.r) * c010.r + (d.r - d.b) * c110.r + (d.b) * c111.r;
c.g = ( - d.g) * c000.g + (d.g - d.r) * c010.g + (d.r - d.b) * c110.g + (d.b) * c111.g;
c.b = ( - d.g) * c000.b + (d.g - d.r) * c010.b + (d.r - d.b) * c110.b + (d.b) * c111.b;
}
}
return (c);
} /**
* Locale-independent conversion of ASCII isspace.
*/
int _isspace(int c) {
return (c == ' ' || c == '\f' || c == '\n' || c == '\r' || c == '\t' ||
c == '\v');
} /**
* Clip a signed integer value into the 0-65535 range.
* @param a value to clip
* @return clipped value
*/
static uint16_t clip_uint16(int a) {
if (a & (~0xFFFF))
return ((~a) >> );
else return (a);
} /**
* Clip a signed integer value into the 0-255 range.
* @param a value to clip
* @return clipped value
*/
static uint8_t clip_uint8(int a) {
if (a & (~0xFF))
return ((~a) >> );
else return (a);
} static unsigned clip_uintp2(int a, int p) {
if (a & ~(( << p) - ))
return (-a >> & (( << p) - ));
else return (a);
} #define DEFINE_INTERP_FUNC_PLANAR(name, nbits, depth) \
static int interp_ ## nbits ## _ ## name ## _p ## depth( const LUT3DContext * lut3d, uint8_t * indata_g, uint8_t * indata_b, uint8_t * indata_r, uint8_t * indata_a, uint8_t * outdata_g, uint8_t * outdata_b, uint8_t * outdata_r, uint8_t * outdata_a, int width, int height, int linesize ) \
{ \
int x, y; \
int direct = (outdata_g == indata_g); \
uint8_t *grow = outdata_g ; \
uint8_t *brow = outdata_b ; \
uint8_t *rrow = outdata_r ; \
uint8_t *arow = outdata_a ; \
const uint8_t *srcgrow = indata_g ; \
const uint8_t *srcbrow = indata_b ; \
const uint8_t *srcrrow = indata_r ; \
const uint8_t *srcarow = indata_a ; \
const float scale = (.f / ( ( << (depth) ) - ) ) * (lut3d->lutsize - ); \
for ( y = ; y < height; y++ ) { \
uint ## nbits ## _t * dstg = (uint ## nbits ## _t *)grow; \
uint ## nbits ## _t * dstb = (uint ## nbits ## _t *)brow; \
uint ## nbits ## _t * dstr = (uint ## nbits ## _t *)rrow; \
uint ## nbits ## _t * dsta = (uint ## nbits ## _t *)arow; \
const uint ## nbits ## _t *srcg = (const uint ## nbits ## _t *)srcgrow; \
const uint ## nbits ## _t *srcb = (const uint ## nbits ## _t *)srcbrow; \
const uint ## nbits ## _t *srcr = (const uint ## nbits ## _t *)srcrrow; \
const uint ## nbits ## _t *srca = (const uint ## nbits ## _t *)srcarow; \
for ( x = ; x < width; x++ ) { \
const struct rgbvec scaled_rgb = { srcr[x] * scale, \
srcg[x] * scale, \
srcb[x] * scale }; \
struct rgbvec vec = interp_ ## name( lut3d, &scaled_rgb ); \
dstr[x] = clip_uintp2( vec.r * (float) ( ( << (depth) ) - ), depth ); \
dstg[x] = clip_uintp2( vec.g * (float) ( ( << (depth) ) - ), depth ); \
dstb[x] = clip_uintp2( vec.b * (float) ( ( << (depth) ) - ), depth ); \
if ( !direct && linesize ) \
dsta[x] = srca[x]; \
} \
grow += linesize; \
brow += linesize; \
rrow += linesize; \
arow += linesize; \
srcgrow += linesize; \
srcbrow += linesize; \
srcrrow += linesize; \
srcarow += linesize; \
} \
return ; \
} DEFINE_INTERP_FUNC_PLANAR(nearest, , ) DEFINE_INTERP_FUNC_PLANAR(trilinear, , ) DEFINE_INTERP_FUNC_PLANAR(tetrahedral, , ) DEFINE_INTERP_FUNC_PLANAR(nearest, , ) DEFINE_INTERP_FUNC_PLANAR(trilinear, , ) DEFINE_INTERP_FUNC_PLANAR(tetrahedral, , ) DEFINE_INTERP_FUNC_PLANAR(nearest, , ) DEFINE_INTERP_FUNC_PLANAR(trilinear, , ) DEFINE_INTERP_FUNC_PLANAR(tetrahedral, , ) DEFINE_INTERP_FUNC_PLANAR(nearest, , ) DEFINE_INTERP_FUNC_PLANAR(trilinear, , ) DEFINE_INTERP_FUNC_PLANAR(tetrahedral, , ) DEFINE_INTERP_FUNC_PLANAR(nearest, , ) DEFINE_INTERP_FUNC_PLANAR(trilinear, , ) DEFINE_INTERP_FUNC_PLANAR(tetrahedral, , ) DEFINE_INTERP_FUNC_PLANAR(nearest, , ) DEFINE_INTERP_FUNC_PLANAR(trilinear, , ) DEFINE_INTERP_FUNC_PLANAR(tetrahedral, , ) #define DEFINE_INTERP_FUNC(name, nbits) \
static int interp_ ## nbits ## _ ## name( LUT3DContext * lut3d, const uint8_t * indata, uint8_t * outdata, int width, int height, int linesize ) \
{ \
int x, y; \
const int direct = outdata == indata; \
const int step = lut3d->step; \
const uint8_t r = lut3d->rgba_map[R]; \
const uint8_t g = lut3d->rgba_map[G]; \
const uint8_t b = lut3d->rgba_map[B]; \
const uint8_t a = lut3d->rgba_map[A]; \
uint8_t *dstrow = outdata; \
const uint8_t *srcrow = indata; \
const float scale = (.f / ( ( << nbits) - ) ) * (lut3d->lutsize - ); \
\
for ( y = ; y < height; y++ ) { \
uint ## nbits ## _t * dst = (uint ## nbits ## _t *)dstrow; \
const uint ## nbits ## _t *src = (const uint ## nbits ## _t *)srcrow; \
for ( x = ; x < width * step; x += step ) { \
const struct rgbvec scaled_rgb = { src[x + r] * scale, \
src[x + g] * scale, \
src[x + b] * scale }; \
struct rgbvec vec = interp_ ## name( lut3d, &scaled_rgb ); \
dst[x + r] = clip_uint ## nbits( vec.r * (float) ( ( << nbits) - ) ); \
dst[x + g] = clip_uint ## nbits( vec.g * (float) ( ( << nbits) - ) ); \
dst[x + b] = clip_uint ## nbits( vec.b * (float) ( ( << nbits) - ) ); \
if ( !direct && step == ) \
dst[x + a] = src[x + a]; \
} \
dstrow += linesize; \
srcrow += linesize; \
} \
return ; \
} DEFINE_INTERP_FUNC(nearest, ) DEFINE_INTERP_FUNC(trilinear, ) DEFINE_INTERP_FUNC(tetrahedral, ) DEFINE_INTERP_FUNC(nearest, ) DEFINE_INTERP_FUNC(trilinear, ) DEFINE_INTERP_FUNC(tetrahedral, ) static int skip_line(const char *p) {
while (*p && _isspace(*p))
p++;
return (!*p || *p == '#');
} #ifndef NEXT_LINE
#define NEXT_LINE(loop_cond) do { \
if ( !fgets( line, sizeof(line), f ) ) { \
printf( "Unexpected EOF\n" ); fclose( f ); if ( lut3d ) free( lut3d ); \
return NULL; \
} \
} while ( loop_cond )
#endif #ifndef MAX_LINE_SIZE
#define MAX_LINE_SIZE 512
#endif /* Basically r g and b float values on each line, with a facultative 3DLUTSIZE
* directive; seems to be generated by Davinci */
LUT3DContext *parse_dat(char *filename) {
FILE *f = fopen(filename, "r");
if (f == NULL) return NULL;
LUT3DContext *lut3d = NULL;
char line[MAX_LINE_SIZE];
int i, j, k, size; int lutsize = size = ; NEXT_LINE(skip_line(line));
if (!strncmp(line, "3DLUTSIZE ", )) {
size = strtol(line + , NULL, );
if (size < || size > MAX_LEVEL) {
printf("Too large or invalid 3D LUT size\n");
fclose(f);
return (NULL);
}
lutsize = size;
NEXT_LINE(skip_line(line));
}
if (size != && lut3d == NULL) {
lut3d = (LUT3DContext *) calloc(, sizeof(LUT3DContext));
}
lut3d->lutsize = lutsize;
for (k = ; k < size; k++) {
for (j = ; j < size; j++) {
for (i = ; i < size; i++) {
struct rgbvec *vec = &lut3d->lut[k][j][i];
if (k != || j != || i != )
NEXT_LINE(skip_line(line));
if (sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != ) {
fclose(f);
free(lut3d);
return (NULL);
}
}
}
}
fclose(f);
return (lut3d);
} LUT3DContext *parse_cube(char *filename) {
FILE *f = fopen(filename, "r");
if (f == NULL) return NULL;
char line[MAX_LINE_SIZE];
float min[] = {0.0, 0.0, 0.0};
float max[] = {1.0, 1.0, 1.0};
int lutsize = ;
LUT3DContext *lut3d = NULL;
while (fgets(line, sizeof(line), f)) {
if (!strncmp(line, "LUT_3D_SIZE ", )) {
int i, j, k;
const int size = strtol(line + , NULL, );
if (size < || size > MAX_LEVEL) {
printf("Too large or invalid 3D LUT size\n");
fclose(f);
return (NULL);
}
lutsize = size;
if (size != && lut3d == NULL) {
lut3d = (LUT3DContext *) calloc(, sizeof(LUT3DContext));
}
lut3d->lutsize = lutsize;
for (k = ; k < size; k++) {
for (j = ; j < size; j++) {
for (i = ; i < size; i++) {
struct rgbvec *vec = &lut3d->lut[i][j][k]; do {
try_again:
NEXT_LINE();
if (!strncmp(line, "DOMAIN_", )) {
float *vals = NULL;
if (!strncmp(line + , "MIN ", ))
vals = min;
else if (!strncmp(line + , "MAX ", ))
vals = max;
if (!vals) {
fclose(f);
free(lut3d);
return (NULL);
} sscanf(line + , "%f %f %f", vals, vals + , vals + );
//printf("min: %f %f %f | max: %f %f %f\n", min[0], min[1], min[2], max[0], max[1], max[2]);
goto try_again;
}
} while (skip_line(line));
if (sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != ) {
fclose(f);
free(lut3d);
return (NULL);
}
vec->r *= max[] - min[];
vec->g *= max[] - min[];
vec->b *= max[] - min[];
}
}
}
break;
}
}
fclose(f);
return (lut3d);
} /* Assume 17x17x17 LUT with a 16-bit depth */
LUT3DContext *parse_3dl(char *filename) {
FILE *f = fopen(filename, "r");
if (f == NULL) return NULL;
char line[MAX_LINE_SIZE];
int i, j, k;
const int size = ;
const float scale = * * ; int lutsize = size;
LUT3DContext *lut3d = (LUT3DContext *) calloc(, sizeof(LUT3DContext)); lut3d->lutsize = lutsize;
NEXT_LINE(skip_line(line));
for (k = ; k < size; k++) {
for (j = ; j < size; j++) {
for (i = ; i < size; i++) {
int r, g, b;
struct rgbvec *vec = &lut3d->lut[k][j][i]; NEXT_LINE(skip_line(line));
if (sscanf(line, "%d %d %d", &r, &g, &b) != ) {
fclose(f);
free(lut3d);
return (NULL);
}
vec->r = r / scale;
vec->g = g / scale;
vec->b = b / scale;
}
}
}
fclose(f);
return (lut3d);
} /* Pandora format */
LUT3DContext *parse_m3d(char *filename) {
FILE *f = fopen(filename, "r");
if (f == NULL) return NULL;
float scale;
int i, j, k, size, in = -, out = -;
char line[MAX_LINE_SIZE];
uint8_t rgb_map[] = {, , }; while (fgets(line, sizeof(line), f)) {
if (!strncmp(line, "in", ))
in = strtol(line + , NULL, );
else if (!strncmp(line, "out", ))
out = strtol(line + , NULL, );
else if (!strncmp(line, "values", )) {
const char *p = line + ;
#define SET_COLOR(id) do { \
while ( _isspace( *p ) ) \
p++; \
switch ( *p ) { \
case 'r': rgb_map[id] = ; break; \
case 'g': rgb_map[id] = ; break; \
case 'b': rgb_map[id] = ; break; \
} \
while ( *p && !_isspace( *p ) ) \
p++; \
} \
while ( )
SET_COLOR();
SET_COLOR();
SET_COLOR();
break;
}
} if (in == - || out == -) {
printf("in and out must be defined\n");
fclose(f);
return (NULL);
}
if (in < || out < ||
in > MAX_LEVEL * MAX_LEVEL * MAX_LEVEL ||
out > MAX_LEVEL * MAX_LEVEL * MAX_LEVEL) {
printf("invalid in (%d) or out (%d)\n", in, out);
fclose(f);
return (NULL);
}
for (size = ; size * size * size < in; size++);
{}
int lutsize = size;
scale = .f / (out - );
LUT3DContext *lut3d = NULL;
if (size != ) {
lut3d = (LUT3DContext *) calloc(, sizeof(LUT3DContext));
}
lut3d->lutsize = lutsize;
for (k = ; k < size; k++) {
for (j = ; j < size; j++) {
for (i = ; i < size; i++) {
struct rgbvec *vec = &lut3d->lut[k][j][i]; float val[];
NEXT_LINE();
if (sscanf(line, "%f %f %f", val, val + , val + ) != ) {
fclose(f);
free(lut3d);
return (NULL);
}
vec->r = val[rgb_map[]] * scale;
vec->g = val[rgb_map[]] * scale;
vec->b = val[rgb_map[]] * scale;
}
}
}
fclose(f);
return (lut3d);
} LUT3DContext *lut3d_load(char *filename) {
int ret = ;
const char *ext;
if (!filename) {
return ();
}
LUT3DContext *lut3d = NULL; ext = strrchr(filename, '.');
if (!ext) {
printf("Unable to guess the format from the extension\n");
goto end;
}
ext++; if (!strcasecmp(ext, "dat")) {
lut3d = parse_dat(filename);
} else if (!strcasecmp(ext, "3dl")) {
lut3d = parse_3dl(filename);
} else if (!strcasecmp(ext, "cube")) {
lut3d = parse_cube(filename);
} else if (!strcasecmp(ext, "m3d")) {
lut3d = parse_m3d(filename);
} else {
printf("Unrecognized '.%s' file type\n", ext);
ret = -;
}
if (!ret && !lut3d->lutsize) {
printf("3D LUT is empty\n");
}
end:
return (lut3d);
} typedef int (action_planar_func)(const LUT3DContext *lut3d, uint8_t *indata_g, uint8_t *indata_b, uint8_t *indata_r,
uint8_t *indata_a, uint8_t *outdata_g, uint8_t *outdata_b, uint8_t *outdata_r,
uint8_t *outdata_a, int width, int height, int linesize); static int apply_planar_lut(char *filename, uint8_t *indata_g, uint8_t *indata_b, uint8_t *indata_r,
uint8_t *indata_a, uint8_t *outdata_g, uint8_t *outdata_b, uint8_t *outdata_r,
uint8_t *outdata_a, int width, int height, int linesize, int depth, int interpolation
) {
action_planar_func *interp_func = ; LUT3DContext *lut3d = lut3d_load(filename);
if (lut3d == NULL)
return (-);
lut3d->step = depth;
int planar = ; \ #define SET_PLANAR_FUNC(name) do { \
if ( planar ) { \
switch ( depth ) { \
case : interp_func = interp_8_ ## name ## _p8; break; \
case : interp_func = interp_16_ ## name ## _p9; break; \
case : interp_func = interp_16_ ## name ## _p10; break; \
case : interp_func = interp_16_ ## name ## _p12; break; \
case : interp_func = interp_16_ ## name ## _p14; break; \
case : interp_func = interp_16_ ## name ## _p16; break; \
} \
} \
} while ( ) switch (interpolation) {
case INTERPOLATE_NEAREST:
SET_PLANAR_FUNC(nearest);
break;
case INTERPOLATE_TRILINEAR:
SET_PLANAR_FUNC(trilinear);
break;
case INTERPOLATE_TETRAHEDRAL:
SET_PLANAR_FUNC(tetrahedral);
break;
default:
assert();
}
interp_func(lut3d, indata_g, indata_b, indata_r,
indata_a, outdata_g, outdata_b, outdata_r,
outdata_a, width, height, linesize);
return ();
} typedef int (action_func)(LUT3DContext *lut3d, const uint8_t *indata, uint8_t *outdata, int width, int height,
int linesize); static int
apply_lut(char *filename, const uint8_t *indata, uint8_t *outdata, int width, int height, int linesize, int depth,
int interpolation, int is16bit) {
action_func *interp_func = ; LUT3DContext *lut3d = lut3d_load(filename);
if (lut3d == NULL)
return (-);
  lut3d->rgba_map[0] = 0;
  lut3d->rgba_map[1] = 1;
  lut3d->rgba_map[2] = 2;
  lut3d->rgba_map[3] = 3;
lut3d->step = depth; #define SET_FUNC(name) do { \
if ( is16bit ) { interp_func = interp_16_ ## name; \
} else { interp_func = interp_8_ ## name; } \
} while ( ) switch (interpolation) {
case INTERPOLATE_NEAREST:
SET_FUNC(nearest);
break;
case INTERPOLATE_TRILINEAR:
SET_FUNC(trilinear);
break;
case INTERPOLATE_TETRAHEDRAL:
SET_FUNC(tetrahedral);
break;
default:
assert();
}
interp_func(lut3d, indata, outdata, width, height, linesize);
free(lut3d);
return ();
} char saveFile[]; unsigned char *loadImage(const char *filename, int *Width, int *Height, int *Channels) {
return (stbi_load(filename, Width, Height, Channels, ));
} void saveImage(const char *filename, int Width, int Height, int Channels, unsigned char *Output) {
memcpy(saveFile + strlen(saveFile), filename, strlen(filename));
*(saveFile + strlen(saveFile) + ) = ; if (!tje_encode_to_file(saveFile, Width, Height, Channels, true, Output)) {
fprintf(stderr, "save JPEG fail.\n");
return;
} #ifdef USE_SHELL_OPEN
browse(saveFile);
#endif
} void splitpath(const char *path, char *drv, char *dir, char *name, char *ext) {
const char *end;
const char *p;
const char *s;
if (path[] && path[] == ':') {
if (drv) {
*drv++ = *path++;
*drv++ = *path++;
*drv = '\0';
}
} else if (drv)
*drv = '\0';
for (end = path; *end && *end != ':';)
end++;
for (p = end; p > path && *--p != '\\' && *p != '/';)
if (*p == '.') {
end = p;
break;
}
if (ext)
for (s = end; (*ext = *s++);)
ext++;
for (p = end; p > path;)
if (*--p == '\\' || *p == '/') {
p++;
break;
}
if (name) {
for (s = p; s < end;)
*name++ = *s++;
*name = '\0';
}
if (dir) {
for (s = path; s < p;)
*dir++ = *s++;
*dir = '\0';
}
} void getCurrentFilePath(const char *filePath, char *saveFile) {
char drive[_MAX_DRIVE];
char dir[_MAX_DIR];
char fname[_MAX_FNAME];
char ext[_MAX_EXT];
splitpath(filePath, drive, dir, fname, ext);
size_t n = strlen(filePath);
memcpy(saveFile, filePath, n);
char *cur_saveFile = saveFile + (n - strlen(ext));
cur_saveFile[] = '_';
cur_saveFile[] = ;
} int main(int argc, char **argv) {
printf("lut 3d demo\n ");
printf("blog:http://cpuimage.cnblogs.com/ \n "); if (argc < ) {
printf("usage: %s 3dlut image \n ", argv[]);
printf("eg: %s 3DLUT d:\\image.jpg \n ", argv[]); return ();
}
char *lutfile = argv[];
char *szfile = argv[]; getCurrentFilePath(szfile, saveFile); int Width = ;
int Height = ;
int Channels = ;
unsigned char *inputImage = NULL; double startTime = now();
inputImage = loadImage(szfile, &Width, &Height, &Channels); double nLoadTime = calcElapsed(startTime, now());
printf("load time: %d ms.\n ", (int) (nLoadTime * ));
if ((Channels != ) && (Width != ) && (Height != )) {
unsigned char *outputImg = (unsigned char *) stbi__malloc(Width * Channels * Height * sizeof(unsigned char));
if (inputImage) {
memcpy(outputImg, inputImage, Width * Channels * Height);
} else {
printf("load: %s fail!\n ", szfile);
}
startTime = now(); int is16bit = ;
// INTERPOLATE_NEAREST
// INTERPOLATE_TRILINEAR
// INTERPOLATE_TETRAHEDRAL
int interp_mode = INTERPOLATE_TETRAHEDRAL;
apply_lut(lutfile, inputImage, outputImg, Width, Height, Width * Channels, Channels, interp_mode,
is16bit);
double nProcessTime = calcElapsed(startTime, now()); printf("process time: %d ms.\n ", (int) (nProcessTime * )); startTime = now(); saveImage("_done.jpg", Width, Height, Channels, outputImg);
double nSaveTime = calcElapsed(startTime, now()); printf("save time: %d ms.\n ", (int) (nSaveTime * )); if (outputImg) {
stbi_image_free(outputImg);
} if (inputImage) {
stbi_image_free(inputImage);
}
} else {
printf("load: %s fail!\n", szfile);
} getchar();
printf("press any key to exit. \n"); return (EXIT_SUCCESS);
}

项目地址:

https://github.com/cpuimage/Lut3D

命令行参数:

lut3d 3d预设文件  图片路径

例如: lut3d ../god.cube ../sample.jpg

用cmake即可进行编译示例代码,详情见CMakeLists.txt。

算法细节就不展开说了,

若有其他相关问题或者需求也可以邮件联系俺探讨。

邮箱地址是: 
[email protected]

05-04 05:06