本文通过举四个例子来告诉大家在NX二次开发过程中会经常用到UFUN和NXOpen结合去开发,在UFUN中我们得到的是Tag_t对象,在NXOpen中得到的是TaggedObject对象,这两个是需要进行转换的。本文主要知识点为:TaggedObject->tag_t() , NXOpen::NXObjectManager::Get(BodyTag1) , feature1->JournalIdentifier()的用法。

     NX11+VS2013

     #include <uf.h>
#include <uf_modl.h>
#include <uf_obj.h>
#include <NXOpen\NXObjectManager.hxx>
#include <NXOpen/Features_BlockFeatureBuilder.hxx>
#include <NXOpen/Features_FeatureCollection.hxx>
#include <NXOpen/NXException.hxx>
#include <NXOpen/Body.hxx>
#include <NXOpen/BodyCollection.hxx>
#include <NXOpen/DisplayManager.hxx>
#include <NXOpen/PartCollection.hxx> NXOpen::Session *theSession = NXOpen::Session::GetSession();
NXOpen::Part *workPart(theSession->Parts()->Work());
NXOpen::Part *displayPart(theSession->Parts()->Display()); UF_initialize(); //方法1:UFUN方式创建块,设置块颜色。
//UFUN方式创建块
UF_FEATURE_SIGN Sign = UF_NULLSIGN;
double Corner_pt[] = { 0.0, 0.0, 0.0 };
char *Edge_len[] = { "", "", "" };
tag_t BlkTag = NULL_TAG;
UF_MODL_create_block1(Sign, Corner_pt, Edge_len, &BlkTag); //UFUN方式特征找体
tag_t BodyTag = NULL_TAG;
UF_MODL_ask_feat_body(BlkTag, &BodyTag); //UFUN方式设置颜色
UF_OBJ_set_color(BodyTag, ); //方法2:NXOpen方式创建块,设置块颜色。
//NXOpen方式创建块
NXOpen::Features::Feature *nullNXOpen_Features_Feature(NULL);
NXOpen::Features::BlockFeatureBuilder *blockFeatureBuilder1;
blockFeatureBuilder1 = workPart->Features()->CreateBlockFeatureBuilder(nullNXOpen_Features_Feature); std::vector<NXOpen::Body *> targetBodies1();
NXOpen::Body *nullNXOpen_Body(NULL);
targetBodies1[] = nullNXOpen_Body;
blockFeatureBuilder1->BooleanOption()->SetTargetBodies(targetBodies1); blockFeatureBuilder1->SetType(NXOpen::Features::BlockFeatureBuilder::TypesOriginAndEdgeLengths);//设置创建类型 NXOpen::Point3d originPoint1(100.0, 100.0, 100.0);
blockFeatureBuilder1->SetOriginAndLengths(originPoint1, "", "", "");//设置原点 blockFeatureBuilder1->SetBooleanOperationAndTarget(NXOpen::Features::Feature::BooleanTypeCreate, nullNXOpen_Body);//设置布尔 NXOpen::Features::Feature *feature1;
feature1 = blockFeatureBuilder1->CommitFeature(); //NXOpen方式设置颜色
NXOpen::DisplayModification *displayModification1;
displayModification1 = theSession->DisplayManager()->NewDisplayModification(); displayModification1->SetNewColor();//设置颜色 std::vector<NXOpen::DisplayableObject *> objects1();
NXOpen::Body *body1(dynamic_cast<NXOpen::Body *>(workPart->Bodies()->FindObject(feature1->JournalIdentifier())));
objects1[] = body1;
displayModification1->Apply(objects1); //方法3:UFUN创建块,NXOpen设置颜色
//UFUN方式创建块
UF_FEATURE_SIGN Sign1 = UF_NULLSIGN;
double Corner_pt1[] = { 200.0, 200.0, 200.0 };
char *Edge_len1[] = { "", "", "" };
tag_t BlkTag1 = NULL_TAG;
UF_MODL_create_block1(Sign1, Corner_pt1, Edge_len1, &BlkTag1); //UFUN方式特征找体
tag_t BodyTag1 = NULL_TAG;
UF_MODL_ask_feat_body(BlkTag1, &BodyTag1); //NXOpen方式设置颜色
NXOpen::DisplayModification *displayModification2;
displayModification2 = theSession->DisplayManager()->NewDisplayModification(); displayModification2->SetNewColor();//设置颜色 std::vector<NXOpen::DisplayableObject *> objects2();
NXOpen::Body *body2(dynamic_cast<NXOpen::Body *>(NXOpen::NXObjectManager::Get(BodyTag1)));
objects2[] = body2;
displayModification2->Apply(objects2); //方法4:NXOpen创建块,UFUN设置颜色
//NXOpen方式创建块
NXOpen::Features::Feature *nullNXOpen_Features_Feature1(NULL);
NXOpen::Features::BlockFeatureBuilder *blockFeatureBuilder2;
blockFeatureBuilder2 = workPart->Features()->CreateBlockFeatureBuilder(nullNXOpen_Features_Feature1); std::vector<NXOpen::Body *> targetBodies2();
NXOpen::Body *nullNXOpen_Body1(NULL);
targetBodies2[] = nullNXOpen_Body1;
blockFeatureBuilder2->BooleanOption()->SetTargetBodies(targetBodies2); blockFeatureBuilder2->SetType(NXOpen::Features::BlockFeatureBuilder::TypesOriginAndEdgeLengths);//设置创建类型 NXOpen::Point3d originPoint2(300.0, 300.0, 300.0);
blockFeatureBuilder2->SetOriginAndLengths(originPoint2, "", "", "");//设置原点 blockFeatureBuilder2->SetBooleanOperationAndTarget(NXOpen::Features::Feature::BooleanTypeCreate, nullNXOpen_Body1);//设置布尔 NXOpen::Features::Feature *feature2;
feature2 = blockFeatureBuilder2->CommitFeature(); //UFUN方式特征找体
tag_t BodyTag2 = NULL_TAG;
UF_MODL_ask_feat_body(feature2->Tag(), &BodyTag2); //UFUN方式设置颜色
UF_OBJ_set_color(BodyTag2, ); UF_terminate();

NX二次开发-UFUN和NXOpen结合开发中Tag_t对象与TaggedObject对象转换方法-LMLPHP

05-11 20:48