转自原文 OpenGL之抗锯齿 以及 线宽的设置
抗锯齿
1.线的抗锯齿
glEnable(GL_LINE_SMOOTH); //启用
glHint(GL_LINE_SMOOTH,GL_NICEST);
//绘制
glDisable(GL_LINE_SMOOTH); //关闭
2.点的抗锯齿
glEnable(GL_POINT_SMOOTH); //启用
glHint(GL_POINT_SMOOTH,GL_NICEST);
//绘制
glDisable(GL_POINT_SMOOTH); //关闭
3.多边形的抗锯齿
glEnable(GL_POLYGON_SMOOTH); //启用
glHint(GL_POLYGON_SMOOTH,GL_NICEST);
//绘制
glDisable(GL_POLYGON_SMOOTH); //关闭
线宽的设置
glLineWidth(线宽);
glPointSize(点的直径);