转自原文 OpenGL之抗锯齿 以及 线宽的设置

抗锯齿

1.线的抗锯齿

glEnable(GL_LINE_SMOOTH); //启用

glHint(GL_LINE_SMOOTH,GL_NICEST);

//绘制

glDisable(GL_LINE_SMOOTH); //关闭

2.点的抗锯齿

glEnable(GL_POINT_SMOOTH); //启用

glHint(GL_POINT_SMOOTH,GL_NICEST);

//绘制

glDisable(GL_POINT_SMOOTH); //关闭

3.多边形的抗锯齿

glEnable(GL_POLYGON_SMOOTH); //启用

glHint(GL_POLYGON_SMOOTH,GL_NICEST);

//绘制

glDisable(GL_POLYGON_SMOOTH); //关闭

线宽的设置

glLineWidth(线宽);

glPointSize(点的直径);

05-19 03:59