Phaser3 对象池随机产生炸弹并销毁-LMLPHP

效果图
Phaser3 对象池随机产生炸弹并销毁-LMLPHP

对象池 Object Pool

scene.js

/// <reference path="../../libs/phaser/phaser.min.js"/>

'use strict';
var BootScene = new Phaser.Class({
Extends: Phaser.Scene, initialize: function BootScene() { Phaser.Scene.call(this, {
key: 'Boot',
active: true // listening resize event;
}); },
init: function () {
console.log('init bootscene');
this.particles = {};
}, preload: function () {
this.load.image('sky', 'assets/space.jpg');
this.load.spritesheet('explode','assets/explode.png',{frameWidth:128,frameHeight:128})
}, create: function () {
// this.sound.play('hitbomb');
this.background = this.add.sprite(0, 0, 'sky').setOrigin(0, 0);
this.createExplode(); },
update:function(){
// console.log('bootscene update');
}, createExplode:function(){
//* single image;
// this.add.sprite(200,200,'explode',10);
this.anims.create({
key: 'explodeAnimation',
frames: this.anims.generateFrameNumbers('explode', { start: 0, end: 16, first: 0 }),
frameRate: 25,
repeat: 0
});
//* pool group
this.exploadGroup = this.add.group(); this.time.addEvent({
delay: 2500, //
repeat: -1,
callbackScope: this,
callback: this.spawnRandomExplode
});
},
spawnRandomExplode:function(){
let x = Phaser.Math.Between(10, this.sys.game.config.width);
let y = Phaser.Math.Between(10,this.sys.game.config.height);
// this.add.sprite(x,y,'explode').setScale(0.7).play('explodeAnimation');
let singleExplode = this.exploadGroup.get(x,y,'explode'); //* get to pool instead of create
singleExplode.setScale(0.7).play('explodeAnimation'); //* play animation;
singleExplode.setActive(true);
singleExplode.setVisible(true); // explosion lifespan
this.explosionTimeEvent = this.time.addEvent({
delay: 600, // delay 5s 删除 this.bomb;
repeat: 0,
callbackScope: this,
callback:function(){
this.exploadGroup.killAndHide(singleExplode);
//* this.explosionTimeEvent.remove(false);
}
}); }, });

效果预览地址:http://www.iFIERO.com/uploads/phaserjs3/RandomBombEffect

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05-04 01:10