/*让半径等于期望半径的一半 lineWidth等于期望半径 就可以画圆*/
可以看出layer的走势是从圆边的中间一半在圆外 一半在圆内 因此让半径等于期望半径的一半 lineWidth等于期望半径
- (void)viewDidLoad {
[super viewDidLoad]; for (NSInteger i=; i<; i++) {
[self itemViewWithOne:*i*M_PI/180.0 two:*(i+)*M_PI/180.0];
}
}
- (UIView *)bgView
{
if (!_bgView) {
_bgView = [[UIView alloc] init];
_bgView.backgroundColor = [UIColor grayColor];
_bgView.bounds = CGRectMake(, , , );
_bgView.center = self.view.center;
[self.view addSubview:_bgView]; }
return _bgView;
}
- (void)itemViewWithOne:(CGFloat)starAngle two:(CGFloat)endAngle
{ /*让半径等于期望半径的一半 lineWidth等于期望半径 就可以画圆*/ CAShapeLayer *layer = [CAShapeLayer layer]; UIBezierPath *bezierPath = [UIBezierPath bezierPath];
[bezierPath addArcWithCenter:CGPointMake(,) radius: startAngle:starAngle endAngle:endAngle clockwise:YES]; layer.path = bezierPath.CGPath;
// bezierPath.lineCapStyle = kCGLineCapButt; layer.lineWidth = ;
UIColor *color = [UIColor colorWithRed:arc4random()%/255.0 green:arc4random()%/255.0 blue:arc4random()%/255.0 alpha:];
// UIColor *color1 = [UIColor colorWithRed:arc4random()%256/255.0 green:arc4random()%256/255.0 blue:arc4random()%256/255.0 alpha:1]; layer.strokeColor = color.CGColor;
// 最好 为clearColor 设置颜色是方便观察
layer.fillColor = [UIColor yellowColor].CGColor; //默认
layer.lineCap = kCALineCapButt;
[self.bgView.layer addSublayer:layer]; CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
basic.duration = 1.1;
basic.fromValue = @(0.1f);
basic.toValue = @(1.0f);
[layer addAnimation:basic forKey:@"basic"]; }
结果如下: