using UnityEngine;
using UnityEngine;
using UnityEditor;
using System.Collections; public class AddChild : ScriptableObject
{ [MenuItem ("GameObject/+Add Child")]
static void MenuAddChild()
{
Transform[] transforms = Selection.GetTransforms(SelectionMode.TopLevel | SelectionMode.OnlyUserModifiable); foreach(Transform transform in transforms)
{
GameObject newChild = new GameObject("_null");
newChild.transform.parent = transform;
newChild.transform.localPosition = Vector3.zero;
} } }
05-11 17:57