有个程序总是在windows 2003 server 异常退出. 并且,  查看调用栈也肯奇怪, 应该是很正常的调用. 怀疑是堆溢出.

开启heap trace :

C:\Program Files\Debugging Tools for Windows (x86)>gflags -i app.exe +ust +hpa

发现在Font.ToLogFont函数遇到: {"Attempted to read or write protected memory. This is often an indication that other memory is corrupt."}

如下图:

WinDbg 解决Font.ToLogFont  AccessViolationExcetion-LMLPHP

用Windbg打开exe后发现:

(12e8.13e4): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=07362e9c ebx=00000001 ecx=00000003 edx=4dd77680 esi=07362f4c edi=09b03000
eip=4ddccc1c esp=0012e894 ebp=0012e8e8 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010206
gdiplus!GpFont::GetLogFontW+0x12d:
4ddccc1c f3a5 rep movs dword ptr es:[edi],dword ptr [esi]

汇编代码:

4ddccc11 8b7004          mov     esi,dword ptr [eax+4]
4ddccc14 6a10 push 10h
4ddccc16 03f0 add esi,eax
4ddccc18 83c71c add edi,1Ch
4ddccc1b 59 pop ecx
4ddccc1c f3a5 rep movs dword ptr es:[edi],dword ptr [esi]

重新运行程序,在4ddccc1b处打断点,

0:007> bp 4ddccc1b
0:007> g
Breakpoint 0 hit
eax=07362e9c ebx=00000001 ecx=5d5be675 edx=4dd77680 esi=07362f18 edi=080b2fdc
eip=4ddccc1b esp=0012e890 ebp=0012e8e8 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000206
gdiplus!GpFont::GetLogFontW+0x12c:
4ddccc1b 59 pop ecx

查看edi所在堆还有多少可写空间,

0:000> !heap -p -a edi
address 080b2fdc found in
_DPH_HEAP_ROOT @ 151000
in busy allocation ( DPH_HEAP_BLOCK: UserAddr UserSize - VirtAddr VirtSize)
9bf6380: 80b2fc0 3c - 80b2000 2000
7c83d7f0 ntdll!RtlAllocateHeap+0x00000e9f
776bcfde ole32!CRetailMalloc_Alloc+0x00000016
776bcf4b ole32!CoTaskMemAlloc+0x00000013
79ac4920 mscorlib_ni+0x00244920
79aca07b mscorlib_ni+0x0024a07b
79ab516a mscorlib_ni+0x0023516a
7b1effc4 System_Drawing_ni+0x0004ffc4
7b1e46c0 System_Drawing_ni+0x000446c0
7b1e452d System_Drawing_ni+0x0004452d 0:000> ? 80b2fc0+ 0x3c - edi
Evaluate expression: 32 = 00000020

剩余32字节.

而ecx指示需要写入0x10 * 4=0x40字节:

0:000> p
eax=07362e9c ebx=00000001 ecx=00000010 edx=4dd77680 esi=07362f18 edi=080b2fdc
eip=4ddccc1c esp=0012e894 ebp=0012e8e8 iopl=0 nv up ei pl nz na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000202
gdiplus!GpFont::GetLogFontW+0x12d:
4ddccc1c f3a5 rep movs dword ptr es:[edi],dword ptr [esi]

显然不够用, 执行后抛出AV:

(6d8.1310): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=07362e9c ebx=00000001 ecx=00000007 edx=4dd77680 esi=07362f3c edi=080b3000
eip=4ddccc1c esp=0012e894 ebp=0012e8e8 iopl=0 nv up ei pl nz na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202
gdiplus!GpFont::GetLogFontW+0x12d:
4ddccc1c f3a5 rep movs dword ptr es:[edi],dword ptr [esi]
0:000> ?(3c - 20)/4
Evaluate expression: 7 =

ecx 还剩7个DWORD写不下.

原因是什么??

LOGFONT在C#中定义是:

 [StructLayout(LayoutKind.Sequential)]
private class LOGFONT
{
public int lfHeight = ;
public int lfWidth = ;
public int lfEscapement = ;
public int lfOrientation = ;
public int lfWeight = ;
public byte lfItalic = ;
public byte lfUnderline = ;
public byte lfStrikeOut = ;
public byte lfCharSet = ;
public byte lfOutPrecision = ;
public byte lfClipPrecision = ;
public byte lfQuality = ;
public byte lfPitchAndFamily = ;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=32) ]
public string lfFaceName = "";
}

WinGDI.h定义:

/* Logical Font */
#define LF_FACESIZE 32 typedef struct tagLOGFONTA
{
LONG lfHeight;
LONG lfWidth;
LONG lfEscapement;
LONG lfOrientation;
LONG lfWeight;
BYTE lfItalic;
BYTE lfUnderline;
BYTE lfStrikeOut;
BYTE lfCharSet;
BYTE lfOutPrecision;
BYTE lfClipPrecision;
BYTE lfQuality;
BYTE lfPitchAndFamily;
CHAR lfFaceName[LF_FACESIZE];
} LOGFONTA, *PLOGFONTA, NEAR *NPLOGFONTA, FAR *LPLOGFONTA;

看上去没有任何问题啊!!

但是 gdiplus并没有按照CHAR来处理传入进去的字符串, 相反, 是按照WCHAR来处理的.

WinGDI.h对于宽字符的LOGFONT定义是:

typedef struct tagLOGFONTW
{
LONG lfHeight;
LONG lfWidth;
LONG lfEscapement;
LONG lfOrientation;
LONG lfWeight;
BYTE lfItalic;
BYTE lfUnderline;
BYTE lfStrikeOut;
BYTE lfCharSet;
BYTE lfOutPrecision;
BYTE lfClipPrecision;
BYTE lfQuality;
BYTE lfPitchAndFamily;
WCHAR lfFaceName[LF_FACESIZE];
} LOGFONTW, *PLOGFONTW, NEAR *NPLOGFONTW, FAR *LPLOGFONTW;

因此是C#中的定义lfFaceName长度只有一半!

解决方法就是C#中定义 [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

05-18 21:01