效果例如以下图

左边箭头是x方向翻转的。右边箭头有旋转和缩放action。

大概实现方法:用箭头作为遮罩层,底图是一个绘制的矩形,得到一个黄色箭头背景。在用schedule尾随要聚焦箭头动作。这个在电视端用遥控器上下左右选择聚焦有点用。

希望这个是对同学们有帮助,谢谢。

cocos2d-x 2.2.0 图片选中聚焦 ,图片描边 CCClippingNode 实现-LMLPHP

cocos2d-x 2.2.0 图片选中聚焦 ,图片描边 CCClippingNode 实现-LMLPHP

代码

#include "HelloWorldScene.h"

USING_NS_CC;

CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create(); // 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create(); // add layer as a child to scene
scene->addChild(layer); // return the scene
return scene;
} // on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
} CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); CCSprite *stencil = CCSprite::create("f1.png");
stencil->setFlipX(true); CCClippingNode *clipper = CCClippingNode::create();
clipper->setAlphaThreshold(0.005f);
clipper->setAnchorPoint(ccp(0.5, 0.5));
clipper->setPosition( ccp(visibleSize.width / 2 - 50, visibleSize.height / 2 - 50) );
clipper->setStencil(stencil); this->addChild(clipper,0,cliper_tag); CCNode *content = shape(stencil->getContentSize());
clipper->addChild(content,0,content_tag); CCSprite *updata = CCSprite::create("f1.png");
updata->setFlipX(true);
updata->setPosition( ccp(visibleSize.width / 2 - 50, visibleSize.height / 2 - 50) );
this->addChild(updata,1,spr1_tag); CCSprite *updata2 = CCSprite::create("f2.png");
updata2->setPosition( ccp(visibleSize.width / 2 + 50, visibleSize.height / 2 - 50) );
updata2->runAction(CCRepeatForever::create(CCSequence::create(CCScaleTo::create(0.5, 1.3),CCRotateBy::create(2, 90),CCScaleTo::create(0.5, 1),NULL))); this->addChild(updata2,1,spr2_tag); this->setTouchEnabled(true);
return true;
} CCDrawNode* HelloWorld::shape(CCSize size)
{
CCDrawNode *shape = CCDrawNode::create();
static CCPoint shapedate[4];
shapedate[0] = ccp(-(size.width / 2), -(size.height / 2));
shapedate[1] = ccp((size.width / 2), -(size.height / 2));
shapedate[2] = ccp((size.width / 2), (size.height / 2));
shapedate[3] = ccp(-(size.width / 2), (size.height / 2)); static ccColor4F yellow = {1, 1, 0, 1};
shape->drawPolygon(shapedate, 4, yellow, 0, yellow);
return shape;
} void HelloWorld::setshaper(int tag){ this->unschedule(schedule_selector(HelloWorld::cliperupdate)); current_tag = tag; CCSprite* sp = (CCSprite*) this->getChildByTag(tag);
CCClippingNode *clipper = (CCClippingNode*)this->getChildByTag(cliper_tag); CCSprite *stencil = CCSprite::createWithTexture(sp->getTexture());
stencil->setFlipX(sp->isFlipX());
stencil->setFlipY(sp->isFlipY());
stencil->setScale(sp->getScale());
stencil->setRotation(sp->getRotation());
clipper->setStencil(stencil);
clipper->setPosition(sp->getPosition()); clipper->removeChildByTag(content_tag);
clipper->addChild(shape(sp->getContentSize()),0,content_tag); this->schedule(schedule_selector(HelloWorld::cliperupdate), 0.05); } void HelloWorld::cliperupdate(float dt){ CCSprite* sp = (CCSprite*) this->getChildByTag(current_tag);
CCClippingNode *clipper = (CCClippingNode*)this->getChildByTag(cliper_tag);
clipper->setPosition(sp->getPosition()); CCSprite *stencil = (CCSprite*)clipper->getStencil();
stencil->setFlipX(sp->isFlipX());
stencil->setFlipY(sp->isFlipY());
stencil->setScale(sp->getScale());
stencil->setRotation(sp->getRotation()); CCSprite *content = (CCSprite*)clipper->getChildByTag(content_tag);
content->setScale(sp->getScale());
content->setRotation(sp->getRotation()); } bool HelloWorld::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){ CCPoint location = this->convertTouchToNodeSpace(pTouch);
if (this->getChildByTag(spr1_tag)->boundingBox().containsPoint(location)) {
setshaper(spr1_tag);
} if (this->getChildByTag(spr2_tag)->boundingBox().containsPoint(location)) {
setshaper(spr2_tag);
} return true; }
void HelloWorld::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){ }
void HelloWorld::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){ } void HelloWorld::registerWithTouchDispatcher(void){
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, false);
}
void HelloWorld::onEnter(){
CCLayer::onEnter();
}
void HelloWorld::onExit(){
CCLayer::onExit();
} void HelloWorld::menuCloseCallback(CCObject* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
#else
CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
#endif
}

demoproject在这里下载 狂点我

04-25 12:57