//根据现有CCSprite,变亮和变灰
static CCSprite* graylightWithCCSprite(CCSprite* oldSprite,bool isLight)
{
//CCSprite转成CCimage
CCPoint p = oldSprite->getAnchorPoint();
oldSprite->setAnchorPoint(ccp(,));
CCRenderTexture *outTexture = CCRenderTexture::create((int)oldSprite->getContentSize().width,(int)oldSprite->getContentSize().height);
outTexture->begin();
oldSprite->visit();
outTexture->end();
oldSprite->setAnchorPoint(p); CCImage* finalImage = outTexture->newCCImage();
unsigned char *pData = finalImage->getData();
int iIndex = ; if(isLight)
{
for (int i = ; i < finalImage->getHeight(); i ++)
{
for (int j = ; j < finalImage->getWidth(); j ++)
{
// highlight
int iHightlightPlus = ;
int iBPos = iIndex;
unsigned int iB = pData[iIndex];
iIndex ++;
unsigned int iG = pData[iIndex];
iIndex ++;
unsigned int iR = pData[iIndex];
iIndex ++;
//unsigned int o = pData[iIndex];
iIndex ++; //原来的示例缺少
iB = (iB + iHightlightPlus > ? : iB + iHightlightPlus);
iG = (iG + iHightlightPlus > ? : iG + iHightlightPlus);
iR = (iR + iHightlightPlus > ? : iR + iHightlightPlus);
// iR = (iR < 0 ? 0 : iR);
// iG = (iG < 0 ? 0 : iG);
// iB = (iB < 0 ? 0 : iB);
pData[iBPos] = (unsigned char)iB;
pData[iBPos + ] = (unsigned char)iG;
pData[iBPos + ] = (unsigned char)iR;
}
}
}else{
for (int i = ; i < finalImage->getHeight(); i ++)
{
for (int j = ; j < finalImage->getWidth(); j ++)
{
// gray
int iBPos = iIndex;
unsigned int iB = pData[iIndex];
iIndex ++;
unsigned int iG = pData[iIndex];
iIndex ++;
unsigned int iR = pData[iIndex];
iIndex ++;
//unsigned int o = pData[iIndex];
iIndex ++; //原来的示例缺少
unsigned int iGray = 0.3 * iR + 0.4 * iG + 0.2 * iB;
pData[iBPos] = pData[iBPos + ] = pData[iBPos + ] = (unsigned char)iGray;
}
}
} CCTexture2D *texture = new CCTexture2D;
texture->initWithImage(finalImage);
CCSprite* newSprite = CCSprite::createWithTexture(texture);
delete finalImage;
texture->release();
return newSprite;
}

http://blog.csdn.net/chenli0741/article/details/8860036

在这个博客提供的png图片alpha通道的精灵变灰与变亮的。

但是,在变灰的时候,如果图片是有红色的话,则会出现不同的效果,不是叠加,而图片直接变灰。

关于cocos2d-x精灵加亮及变灰效果-LMLPHP 关于cocos2d-x精灵加亮及变灰效果-LMLPHP 关于cocos2d-x精灵加亮及变灰效果-LMLPHP

可以看出,第二种情况,不是叠加上去的,而是把图片都变灰了。由于不怎么熟悉ARGB,还未解决的办法。

04-25 08:21