转盘抽奖游戏在一般的app中都会有,应该算是一种吸引用户的一种手段。在项目中集成转盘抽奖游戏,大都采用h5的方式来实现,但是由于项目需求,需要在app中使用原生来实现转盘抽奖。实现原理也很简单,中间的一个图片姑且把它叫做转盘好了,当用户点击抽奖的时候,跟服务器做一次请求,拿到当前用户即将获得的奖品,根据奖品的位置,让转盘旋转对应的时间,和对应的圈数,最后定位到抽奖的位置,转盘结束转动,弹窗让用户知晓自己的中奖情况。

好了,废话说到这里,直接上效果图:

iOS 转盘抽奖游戏(原生)-LMLPHP

核心代码:

#define perSection    M_PI*2/8

-(void)animationWithSelectonIndex:(NSInteger)index{

    [self backToStartPosition];
self.startButton.enabled = NO;
self.needleImgView.image = [UIImage imageNamed:@"lottery_start_needle_noenable"];
self.textImgView.image = [UIImage imageNamed:@"lottery_state_zhong"];
CABasicAnimation *layer = [CABasicAnimation animationWithKeyPath:@"transform.rotation"]; //先转4圈 再选区 顺时针(所以这里需要用360-对应的角度) 逆时针不需要
layer.toValue = @((M_PI*2 - (perSection*index +perSection*0.5)) + M_PI*2*4);
layer.duration = 4;
layer.removedOnCompletion = NO;
layer.fillMode = kCAFillModeForwards;
layer.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
layer.delegate = self; [self.gameBgView.layer addAnimation:layer forKey:nil];
} -(void)backToStartPosition{
CABasicAnimation *layer = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
layer.toValue = @(0);
layer.duration = 0.001;
layer.removedOnCompletion = NO;
layer.fillMode = kCAFillModeForwards;
[self.gameBgView.layer addAnimation:layer forKey:nil];
} #pragma mark - CAAnimationDelegate
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag { //设置指针返回初始位置
self.startButton.enabled = YES;
self.needleImgView.image = [UIImage imageNamed:@"lottery_start_needle_enable"];
self.textImgView.image = [UIImage imageNamed:@"lottery_state_start"];
if (self.rotaryEndTurnBlock) {
self.rotaryEndTurnBlock();
}
}

更多源码请参考demo: https://github.com/qqcc1388/TYRotaryDemo

转载请标注来源:https://www.cnblogs.com/qqcc1388/p/9121877.html

05-11 18:21