1.编写WinANE.dll:

#include <windows.h>

#include <stdlib.h>

#include <FlashRuntimeExtensions.h>

#pragma comment( lib, "FlashRuntimeExtensions.lib" )

FREObject test(FREContext ctx, void*funcData, uint32_t argc, FREObject argv[])
{

  const uint8_t* msg = (const uint8_t*)"hello world";

  FREObject retObj;

  FRENewObjectFromUTF8(strlen((const char*)msg)+1, msg, &retObj);

  return retObj;

}

void ContextFinalizer(FREContext ctx)

{
  return;
}

void ContextInitializer(void* extData, const uint8_t* ctxType, FREContext ctx,

            uint32_t* numFunctionsToTest, const FRENamedFunction** functionsToSet)

{

  *numFunctionsToTest= 1;

  FRENamedFunction* func = (FRENamedFunction*)malloc(sizeof(FRENamedFunction)*1);

  func[0].name= (const uint8_t*)"test";

  func[0].functionData= NULL;

  func[0].function= &test;

  *functionsToSet= func;

}

extern "C" __declspec(dllexport) void ExtFinalizer(void* extData)
{
  return;
}

extern "C" __declspec(dllexport) void ExtInitializer(void** extDataToSet, FREContextInitializer* ctxInitializerToSet,

                          FREContextFinalizer*ctxFinalizerToSet)

{

  *extDataToSet= NULL;

  *ctxInitializerToSet= ContextInitializer;

  *ctxFinalizerToSet= ContextFinalizer;

}

2.编写 swc库:

package
{
  import flash.events.EventDispatcher;
  import flash.external.ExtensionContext;

  public class TestWinANE
  {
    private static var context:ExtensionContext;
    public function TestWinANE()
    {
      try
      {
        context= ExtensionContext.createExtensionContext("WinANE", "");
      }
      catch(e:Error)
      {

      }

    }

    public function print():String
    {
      var str:String = context.call("test") as String;
      return str;
    }
  }
}

使用如下命令编译:

acompc -compiler.debug=false -library-path+=D:/FlexSDK4.9.1 -external-library-path+=D:/FlexSDK4.9.1/frameworks/libs/framework.swc

-swf-version=20 -compiler.source-path ./ -include-sources ./ -output WinANE.swc

3.编写extension.xml:

<extension xmlns="http://ns.adobe.com/air/extension/3.7">
  <id>WinANE</id>
  <versionNumber>1.0.0</versionNumber>
  <platforms>
    <platform name="Windows-x86">
    <applicationDeployment>
      <nativeLibrary>WinANE.dll</nativeLibrary>
      <initializer>ExtInitializer</initializer>
      <finalizer>ExtFinalizer</finalizer>
      </applicationDeployment>
    </platform>
  </platforms>
</extension>

4.生成 WinANE.ane:

解压WinANE.swc,将library.swf与WinANE.swc和WinANE.dll,extension.xml放同一目录,执行如下命令:

  adt.bat -package -target ane WinANE.ane extension.xml -swc WinANE.swc -platform Windows-x86 library.swf WinANE.dll

5.修改使用ANE的应用程序的XML文件,添加如下段:

<supportedProfiles>extendedDesktop</supportedProfiles>

<extensions>
  <extensionID>WinANE</extensionID>
</extensions>

05-06 15:26