用双缓冲,先在内存中绘制,然后拷贝到屏幕DC,这样就不会出现画出去的情况了,前段时间我也是为这个问题费了不少劲。我把我的一段代码给你看一下:

CDC   *pDC   =   m_drawbox.GetDC(); //这里的m_drawbox就是Picture控件对应的变量
CDC dcMem;
CBitmap bitmap;
bitmap.CreateCompatibleBitmap(pDC,300,300);
dcMem.CreateCompatibleDC(pDC);
CBitmap *pOld = dcMem.SelectObject(&bitmap); dcMem.FillRect( CRect(0,0,300,300),(CBrush *)dcMem.SelectStockObject(WHITE_BRUSH) );
POSITION pos = m_EntityList.GetHeadPosition();
while( pos != NULL ) m_EntityList.GetNext(pos)->Draw(&dcMem);//把链表中的图形全部绘制一编 pDC->BitBlt (0,0,300,300,&dcMem,0,0,SRCCOPY);
bitmap.DeleteObject();
m_‍drawbox.ReleaseDC(pDC);

  

05-11 19:26