见代码:

     static void CreateAnim(string fbx, string target)
{
AnimationClip src = AssetDatabase.LoadAssetAtPath<AnimationClip>(fbx);
AnimationClip temp = new AnimationClip();
EditorUtility.CopySerialized(src, temp);
CreateDirectory(target);
AssetDatabase.CreateAsset(temp, target);
}
05-07 11:57