程序:
创建球
sp1 = CCSprite::create("ball.png");
sp1->setPosition(ccp(10, visibleSize.height/2));
this->addChild(sp1);
setTouchEnabled(true);
让球飞起来吧,创建个简单粒子,点哪飞到哪
void HelloWorld::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();
if (sp1) {
//获取点击位置转GL
CCPoint location = pTouch->getLocationInView();
CCPoint pos = CCDirector::sharedDirector()->convertToGL(location);
CCLOG("ccTouchEnded...x:%f y:%f", pos.x, pos.y); //创建粒子系统,设置參数
CCParticleSystem *cps = CCParticleSun::create();
cps->retain();
cps->setPosition(ccp(0,5));//位置
cps->setLife(0.06f);//每个粒子的生命周期
sp1->addChild(cps);//添加到图层向导
CCActionInterval *by = CCMoveTo::create(1, ccp(pos.x, pos.y)); //移动
sp1->runAction(by); }
}