自定义一个写字板来帮助理解双缓存。如果不使用双缓存那么用户只能看到绘制的最后一笔的效果。因为在不断调用invalidate(),未保存的绘制过程会消失。
package newviews; import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View; /**
* Created by yuanteng on 2017/9/11.
*/ public class DrawNsmeView extends View {; private Paint paint;
private Path path;
//绘图是用于缓存绘制过程的bitmap
private Bitmap bufferBitmap;
private Canvas bufferCanvas;
private int preX,preY; public DrawNsmeView(Context context, AttributeSet attrs) {
super(context, attrs);
path = new Path();
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.RED);
paint.setStrokeWidth(5);
paint.setStyle(Paint.Style.STROKE);
} @Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
int width = getMeasuredWidth();
int height = getMeasuredHeight();
bufferBitmap = Bitmap.createBitmap(width,height,Bitmap.Config.ARGB_8888);
if (bufferCanvas == null){
bufferCanvas = new Canvas(bufferBitmap);
}
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(bufferBitmap,0,0,null);
// canvas.drawPath(path,paint);
} @Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int)event.getX();
int y = (int)event.getY(); switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
//重置path 清除path中保存的数据
path.reset();
preX = x;
preY = y;
//将起点移动到此处
path.moveTo(x,y);
break;
case MotionEvent.ACTION_MOVE:
//画贝塞尔曲线,贝塞尔曲线比bufferCanvas.drawLine();画出来的曲线更平滑
path.quadTo(preX,preY,x,y);
//通知重绘制view
bufferCanvas.drawPath(path,paint);
invalidate();
preY = y;
preX = x;
break;
case MotionEvent.ACTION_UP:
//抬起时将path绘制在buffer中保存,并崇绘制view,崇绘制的时候回绘制buffer
bufferCanvas.drawPath(path,paint);
invalidate();
break;
}
return true;
}
}
效果图:用模拟器画的效果没有真机好