应用锐化工具可以快速聚焦模糊边缘,提高图像中某一部位的清晰度或者焦距程度,使图像特定区域的色彩更加鲜明。 在应用锐化工具时,若勾选器选项栏中的“对所有图层取样”复选框,则可对所有可见图层中的图像进行锐化。但一定要适度。锐化不是万能的,很容易使东西不真实。
在GPUImage中使用GPUImageSharpenFilter类来实现图像的锐化效果
片段着色
precision highp float; varying highp vec2 textureCoordinate;
varying highp vec2 leftTextureCoordinate;
varying highp vec2 rightTextureCoordinate;
varying highp vec2 topTextureCoordinate;
varying highp vec2 bottomTextureCoordinate; varying highp float centerMultiplier;
varying highp float edgeMultiplier; uniform sampler2D inputImageTexture; void main()
{
mediump vec3 textureColor = texture2D(inputImageTexture, textureCoordinate).rgb;
mediump vec3 leftTextureColor = texture2D(inputImageTexture, leftTextureCoordinate).rgb;
mediump vec3 rightTextureColor = texture2D(inputImageTexture, rightTextureCoordinate).rgb;
mediump vec3 topTextureColor = texture2D(inputImageTexture, topTextureCoordinate).rgb;
mediump vec3 bottomTextureColor = texture2D(inputImageTexture, bottomTextureCoordinate).rgb; gl_FragColor = vec4((textureColor * centerMultiplier - (leftTextureColor * edgeMultiplier + rightTextureColor * edgeMultiplier + topTextureColor * edgeMultiplier + bottomTextureColor * edgeMultiplier)), texture2D(inputImageTexture, bottomTextureCoordinate).w);
}
具体应用
+ (UIImage *)changeValueForSharpenilter:(float)value image:(UIImage *)image
{
GPUImageSharpenFilter *filter = [[GPUImageSharpenFilter alloc] init];
filter.sharpness = value;
[filter forceProcessingAtSize:image.size];
GPUImagePicture *pic = [[GPUImagePicture alloc] initWithImage:image];
[pic addTarget:filter]; [pic processImage];
[filter useNextFrameForImageCapture];
return [filter imageFromCurrentFramebuffer];
}
效果