关于
GLenum err = glewInit();
if (GLEW_OK != err)
fprintf(stderr, "error initializaing GLew %s\n", glewGetErrorString(err));
返回:
GLEW_ERROR_NO_GL_VERSION的解决方式
就是要先初始化窗体。就是要把
glutCreateWindow("ssss");
放在
GLenum err = glewInit();
以下演示的是一个代码的演示
#include<Gl/glew.h>
#include<Gl/gl.h>
#include<GL/GLU.h>
#include<Gl/glut.h>
#include<stdio.h> int main(int argc,char**argv)
{
glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGB);
glutInit(&argc,argv); glutCreateWindow("ssss"); //glm::vec4 position = glm::vec4(1, 0, 0, 1.0f);
GLenum err = glewInit();
if (GLEW_OK != err)
fprintf(stderr, "error initializaing GLew %s\n", glewGetErrorString(err));
const GLubyte*renderer = glGetString(GL_RENDER);
const GLubyte *vendor = glGetString(GL_VENDOR);
const GLubyte *version = glGetString(GL_VERSION);
const GLubyte *glslVersion = glGetString(GL_SHADING_LANGUAGE_VERSION);
GLint major, minor;
glGetIntegerv(GL_MAJOR_VERSION, &major);
glGetIntegerv(GL_MINOR_VERSION, &minor);
printf("GL vendor:%s\n", vendor);
printf("GL renderer:%s\n", renderer);
printf("GL version(s):%s\n", version);
printf("GL version(d):%d,%d\n", major,minor);
printf("GL version:%s\n", glslVersion); return 0;
}
得到的结果: