http://wenku.baidu.com/link?url=tl8q_aj1n-U267XkKtSZISaw6jKJ1woh4CJkDUr1AwEzllSAv7P0r7cawXXSyDVXNf6mjKZaXr15XiX3tKL8xCrMcxtGKpE2P3fSDnvFEdG

using UnityEngine;
using System.Collections;
using LitJson;
using System.Text;
using System.IO; public class Prefabs : MonoBehaviour
{
public GameObject cube;
public GameObject[] CubePrefabs;
public int i;
public int j = ;
// Use this for initialization
void Start()
{
//CubePrefabs = new GameObject[50];
GameCopy();
} // Update is called once per frame void Update()
{ }
void GameCopy()
{
CubePrefabs = new GameObject[];
string filepath = Application.dataPath + @"/StreamingAssets/json.txt";
FileInfo t = new FileInfo(filepath);
if (!File.Exists(filepath))
{
File.Delete(filepath);
}
StreamWriter sw = t.CreateText();
for (i = ; i < ; i++)
{ CubePrefabs[j] = Instantiate(cube, new Vector3(i * 1.5f, , ), Quaternion.identity) as GameObject;
//Debug.Log("Position" + CubePrefabs[j].transform.position);
//Debug.Log("Rotation" +CubePrefabs[j].transform.rotation);
//Debug.Log("Scale" + CubePrefabs[j].transform.localScale);
j++;
} foreach (GameObject obj in CubePrefabs)
{
StringBuilder sb = new StringBuilder();
JsonWriter writer = new JsonWriter(sb);
writer.WriteObjectStart(); writer.WritePropertyName("name");
writer.Write(obj.name); writer.WritePropertyName("Position");
writer.WriteArrayStart();
writer.WriteObjectStart();
writer.WritePropertyName("X");
writer.Write(obj.transform.position.x);
writer.WritePropertyName("Y");
writer.Write(obj.transform.position.y);
writer.WritePropertyName("Z");
writer.Write(obj.transform.position.z);
writer.WriteObjectEnd();
writer.WriteArrayEnd(); writer.WritePropertyName("Rotation");
writer.WriteArrayStart();
writer.WriteObjectStart();
writer.WritePropertyName("X");
writer.Write(obj.transform.rotation.x);
writer.WritePropertyName("Y");
writer.Write(obj.transform.rotation.y);
writer.WritePropertyName("Z");
writer.Write(obj.transform.rotation.z);
writer.WriteObjectEnd();
writer.WriteArrayEnd(); writer.WritePropertyName("Scale");
writer.WriteArrayStart();
writer.WriteObjectStart();
writer.WritePropertyName("X");
writer.Write(obj.transform.localScale.x);
writer.WritePropertyName("Y");
writer.Write(obj.transform.localScale.y);
writer.WritePropertyName("Z");
writer.Write(obj.transform.localScale.z);
writer.WriteObjectEnd();
writer.WriteArrayEnd(); writer.WriteObjectEnd();
Debug.Log(sb);
sw.WriteLine(sb.ToString()); } sw.Close();
sw.Dispose();
}
05-11 15:46