/// <summary>
/// 设置选中名称
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static string CLitSelectionName(string name)
{
string selection = "<CLitSelection Name=''><CLitModifiable Name='" + name + "'/></CLitSelection>";
return selection;
} public static string CLitPropertySetColor(int r, int g, int b)
{
string selection = "<CLitPropertySet><Actor.Color R='" + r + "' G='" + g + "' B='" + b + "'/></CLitPropertySet>";
return selection;
} /// <summary>
/// 恢复属性
/// </summary>
/// <param name="name">选择节点名称</param>
/// <param name="properties">属性</param>
/// <param name="axDS3DviaPlayer">Composer控件</param>
/// <returns>bool</returns>
public static bool RestoreNeutralProperties(string name, string properties, AxDS3DVIAPlayerActiveX axDS3DviaPlayer)
{
return axDS3DviaPlayer.RestoreNeutralProperties(name, properties);
}
/// <summary>
/// 设置属性
/// </summary>
/// <param name="selection">选择节点名称</param>
/// <param name="propertySet">属性设置</param>
/// <param name="axDS3DviaPlayer">Composer控件</param>
/// <returns>Bool</returns>
public static bool SetPropertySet(String selection, String propertySet, AxDS3DVIAPlayerActiveX axDS3DviaPlayer)
{
return axDS3DviaPlayer.SetPropertySet(selection, propertySet);
}

对Composer的属性设置开发。
调用封装代码:

   private void axDS3DVIAPlayerActiveX1_ChangeSelection(object sender, AxDS3DVIAPlayerActiveXLib._DDS3DVIAPlayerActiveXEvents_ChangeSelectionEvent e)
{
DataAgentDelegateComposer.RestoreNeutralProperties(_alreadySelection, "", axDS3DVIAPlayerActiveX1);
DataAgentDelegateComposer.SetPropertySet(e.strSelection, DataAgentDelegateComposer.CLitPropertySetColor(, , ), axDS3DVIAPlayerActiveX1);
_alreadySelection = e.strSelection;
}

加载Composer文件

 string file = Application.StartupPath + "\\LocFile\\001-04-08-4-00-000000-000000-3D-1.smgXml";
axDS3DVIAPlayerActiveX1.FileName = file;

Demo程序:

界面Devepxress 控件. 三维显示部分 Compser Player控件

Composer Player 属性设置-LMLPHP

04-17 18:05