先放效果图:

UWP:使用Composition实现类似安卓的水波纹Ripple效果-LMLPHP

首先,建立一个RippleHelper.cs文件,然后建立以下附加属性:

IsFillEnable:是否扩大到整个控件

RippleDuration:持续时间

RippleRadius:不扩大到整个控件时的最大半径

RippleColor:波纹的颜色

        public static bool GetIsFillEnable(DependencyObject obj)
{
return (bool)obj.GetValue(IsFillEnableProperty);
} public static void SetIsFillEnable(DependencyObject obj, bool value)
{
obj.SetValue(IsFillEnableProperty, value);
} public static readonly DependencyProperty IsFillEnableProperty =
DependencyProperty.RegisterAttached("IsFillEnable", typeof(bool), typeof(RippleHelper), new PropertyMetadata(false)); public static TimeSpan GetRippleDuration(UIElement obj)
{
return (TimeSpan)obj.GetValue(RippleDurationProperty);
} public static void SetRippleDuration(UIElement obj, TimeSpan value)
{
obj.SetValue(RippleDurationProperty, value);
} public static readonly DependencyProperty RippleDurationProperty =
DependencyProperty.RegisterAttached("RippleDuration", typeof(TimeSpan), typeof(RippleHelper), new PropertyMetadata(TimeSpan.FromMilliseconds())); public static double GetRippleRadius(UIElement obj)
{
return (double)obj.GetValue(RippleRadiusProperty);
} public static void SetRippleRadius(UIElement obj, double value)
{
obj.SetValue(RippleRadiusProperty, value);
} public static readonly DependencyProperty RippleRadiusProperty =
DependencyProperty.RegisterAttached("RippleRadius", typeof(double), typeof(RippleHelper), new PropertyMetadata(100d)); public static Color GetRippleColor(UIElement obj)
{
return (Color)obj.GetValue(RippleColorProperty);
} public static void SetRippleColor(UIElement obj, Color value)
{
obj.SetValue(RippleColorProperty, value);
} public static readonly DependencyProperty RippleColorProperty =
DependencyProperty.RegisterAttached("RippleColor", typeof(Color), typeof(RippleHelper), new PropertyMetadata(Colors.White));

接下来再写一个附加属性和一个enum

public static RippleHelperState GetRippleHelperState(UIElement obj)
{
return (RippleHelperState)obj.GetValue(RippleHelperStateProperty);
} public static void SetRippleHelperState(UIElement obj, RippleHelperState value)
{
obj.SetValue(RippleHelperStateProperty, value);
} public static readonly DependencyProperty RippleHelperStateProperty =
DependencyProperty.RegisterAttached("RippleHelperState", typeof(RippleHelperState), typeof(RippleHelper), new PropertyMetadata(RippleHelperState.None, (s, e) =>
{
if (e.NewValue != null && e.OldValue != e.NewValue)
{
var value = (RippleHelperState)e.NewValue;
var oldvalue = (RippleHelperState)e.OldValue;
if (s is UIElement ele)
{
switch (value)
{
case RippleHelperState.Pressed:
{
ele.RemoveHandler(UIElement.PointerReleasedEvent, pointerEventHandler);
ele.AddHandler(UIElement.PointerPressedEvent, pointerEventHandler, true);
}
break; case RippleHelperState.Released:
{
ele.RemoveHandler(UIElement.PointerPressedEvent, pointerEventHandler);
ele.AddHandler(UIElement.PointerReleasedEvent, pointerEventHandler, true);
}
break; case RippleHelperState.None:
{
ele.RemoveHandler(UIElement.PointerPressedEvent, pointerEventHandler);
ele.RemoveHandler(UIElement.PointerReleasedEvent, pointerEventHandler);
ElementCompositionPreview.SetElementChildVisual(ele, null);
}
break;
}
}
}
}));

在命名空间里建立enum

    public enum RippleHelperState
{
Pressed, Released, None
}

然后编写两个鼠标事件,对应RippleHelperState的Pressed和Released两个状态

        private static void Ele_PointerPressed(object sender, PointerRoutedEventArgs e)
{
if (sender is UIElement ele)
{
var position = e.GetCurrentPoint(ele).Position.ToVector2();
StartRippleAnimation(ele, position);
}
} private static void Ele_PointerReleased(object sender, PointerRoutedEventArgs e)
{
if (sender is UIElement ele)
{
var position = e.GetCurrentPoint(ele).Position.ToVector2();
StartRippleAnimation(ele, position);
}
}
        public static void StartRippleAnimation(UIElement ele, Vector2 position)
{
StartRippleAnimation(ele, position, GetRippleColor(ele), GetIsFillEnable(ele), GetRippleDuration(ele), GetRippleRadius(ele));
} public static void StartRippleAnimation(UIElement ele, Vector2 position, Color color, bool isFillEnable, TimeSpan duration, double radius = )
{
var hostVisual = ElementCompositionPreview.GetElementVisual(ele);
var cVisual = ElementCompositionPreview.GetElementChildVisual(ele) as ContainerVisual;
if (cVisual == null)
{
cVisual = compositor.CreateContainerVisual();
SizeBind.ClearParameter("hostVisual");
SizeBind.SetReferenceParameter("hostVisual", hostVisual);
cVisual.StartAnimation("Size", SizeBind);
cVisual.Clip = compositor.CreateInsetClip();
ElementCompositionPreview.SetElementChildVisual(ele, cVisual);
} var sVisual = CreateSpriteVisual(ele, color);
cVisual.Children.InsertAtTop(sVisual);
sVisual.Offset = new Vector3(position.X, position.Y, 0f); if (isFillEnable)
{
var nWidth = Math.Max(Math.Max(position.X, ele.RenderSize.Width - position.X), Math.Max(position.Y, ele.RenderSize.Height - position.Y));
var r = Math.Sqrt(nWidth * nWidth * );
var finalScale = (float)r / 45f;
PropSet.InsertScalar("ScaleValue", finalScale);
ScaleAnimation.Duration = TimeSpan.FromMilliseconds();
OpacityAnimation.Duration = TimeSpan.FromMilliseconds();
}
else
{
if (radius == 100d)
{
PropSet.InsertScalar("ScaleValue", 2f);
}
else
{
PropSet.InsertScalar("ScaleValue", (float)GetRippleRadius(ele) / 45f);
}
} ScaleAnimation.Duration = duration;
OpacityAnimation.Duration = duration; var batch = compositor.GetCommitBatch(CompositionBatchTypes.Animation);
batch.Completed += (s1, e1) =>
{
OnRippleComplated(ele);
cVisual.Children.Remove(sVisual);
};
sVisual.StartAnimationGroup(RippleAnimationGroup);
}

动画完成的事件:

        public static event EventHandler RippleComplated;

        private static void OnRippleComplated(UIElement ele)
{
RippleComplated?.Invoke(ele, EventArgs.Empty);
}

最后在类的开头编写Composition的动画和资源:

        private static readonly PointerEventHandler pointerEventHandler = new PointerEventHandler(Ele_PointerReleased);
private static Compositor compositor => Window.Current.Compositor;
private static ExpressionAnimation _SizeBind;
private static CompositionEasingFunction _EaseOut;
private static ScalarKeyFrameAnimation _OpacityAnimation;
private static Vector3KeyFrameAnimation _ScaleAnimation;
private static CompositionAnimationGroup _RippleAnimationGroup;
private static CompositionPropertySet _PropSet;
private static CompositionBrush _Mask; private static ExpressionAnimation SizeBind
{
get
{
if (_SizeBind == null) _SizeBind = compositor.CreateExpressionAnimation("hostVisual.Size");
return _SizeBind;
}
} private static CompositionEasingFunction EaseOut
{
get
{
if (_EaseOut == null) _EaseOut = compositor.CreateCubicBezierEasingFunction(new Vector2(0f, 0f), new Vector2(0.9f, 1f));
return _EaseOut;
}
} private static ScalarKeyFrameAnimation OpacityAnimation
{
get
{
if (_OpacityAnimation == null)
{
_OpacityAnimation = compositor.CreateScalarKeyFrameAnimation();
_OpacityAnimation.InsertKeyFrame(0f, 1f, EaseOut);
_OpacityAnimation.InsertKeyFrame(1f, 0f, EaseOut);
_OpacityAnimation.Duration = TimeSpan.FromMilliseconds();
_OpacityAnimation.Target = "Opacity";
}
return _OpacityAnimation;
}
} private static Vector3KeyFrameAnimation ScaleAnimation
{
get
{
if (_ScaleAnimation == null)
{
_ScaleAnimation = compositor.CreateVector3KeyFrameAnimation();
_ScaleAnimation.InsertKeyFrame(0f, new Vector3(0f, 0f, 1f), EaseOut);
_ScaleAnimation.InsertExpressionKeyFrame(0.8f, "Vector3(propSet.ScaleValue,propSet.ScaleValue,1f)", EaseOut);
_ScaleAnimation.InsertExpressionKeyFrame(1f, "Vector3(propSet.ScaleValue,propSet.ScaleValue,1f)", EaseOut);
_ScaleAnimation.SetReferenceParameter("propSet", PropSet);
_ScaleAnimation.Duration = TimeSpan.FromMilliseconds();
_ScaleAnimation.Target = "Scale";
}
return _ScaleAnimation;
}
} private static CompositionAnimationGroup RippleAnimationGroup
{
get
{
if (_RippleAnimationGroup == null)
{
_RippleAnimationGroup = compositor.CreateAnimationGroup();
_RippleAnimationGroup.Add(OpacityAnimation);
_RippleAnimationGroup.Add(ScaleAnimation);
}
return _RippleAnimationGroup;
}
} private static CompositionPropertySet PropSet
{
get
{
if (_PropSet == null)
{
_PropSet = compositor.CreatePropertySet();
PropSet.InsertScalar("ScaleValue", 2f);
}
return _PropSet;
}
} private static CompositionBrush Mask
{
get
{
if (_Mask == null)
{
var surface = LoadedImageSurface.StartLoadFromUri(new Uri("ms-appx:///MaterialLibs/Assets/RippleMask.png"), new Windows.Foundation.Size(100d, 100d));
_Mask = compositor.CreateSurfaceBrush(surface);
}
return _Mask;
}
}

最后在Mask读取的Uri的对应位置放上如下的图片文件:

UWP:使用Composition实现类似安卓的水波纹Ripple效果-LMLPHP

完整代码已经开源在Github:https://github.com/cnbluefire/MaterialLibs

受个人技术所限,没有想到怎么做到圆角或者不规则图形,所以目前只支持直角矩形控件

05-02 17:30