public class BitmapShader extends Shader
BitmapShader, Shader家族的 专门处理图片渲染的
构造方法:
public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY)
bitmap:原图
tile直译为 瓷砖,瓦片。这里的TileMode 可看成是 铺图的模式。
tileX, tileY:x/y 方向铺图的模式
public enum TileMode {
CLAMP (0),
REPEAT (1),
MIRROR (2);
TileMode(int nativeInt) {
this.nativeInt = nativeInt;
}
final int nativeInt;
}
CLAMP:假设超出原始bounds(即原图的边界),则反复边缘上的color
REPEAT:反复bitmap
MIRROR:反复bitmap。与REPEAT不同的时,它是镜像反复,即:反向反复
例:
public class BitmapShaderView extends View { private BitmapShader mBitmapShader;
private ShapeDrawable mShapeDrawable; public BitmapShaderView(Context context, Bitmap bitmap) {
super(context); mBitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); mShapeDrawable = new ShapeDrawable(new OvalShape());
mShapeDrawable.getPaint().setShader(mBitmapShader);
// mShapeDrawable.setBounds(0, 0, bitmap.getWidth(), bitmap.getHeight()); //原图大小
mShapeDrawable.setBounds(0, 0, bitmap.getWidth() * 2, bitmap.getHeight() * 2);
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.CYAN); mShapeDrawable.draw(canvas);
}
}
在Activity中,setContentView(new BitmapShaderView(context, bitmap));
原图 效果图
watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" width="290" height="193" alt=""> x和y
边缘反复
改:mBitmapShader = new BitmapShader(bitmap, Shader.TileMode.MIRROR, Shader.TileMode.REPEAT);
效果
x方向镜像反复;y方向反复
改:mBitmapShader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.MIRROR);
效果:
watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" width="395" height="300" alt=""> x方向反复。y方向镜像反复