using UnityEngine;
using System.Collections;
using UnityEngine.UI; public class HealthController : MonoBehaviour { //当前对象是血条还是蓝条
public bool isHealth = false;
//虚拟轴,横轴,纵轴
private float hor,ver;
//血条的最大宽度
private float healthMaxWidth = ;
//蓝条的最大宽度
private float powerMaxWidth = ;
//当前的虚拟轴
private float currentAxis;
//当前的最大宽度
private float currentMaxWidth;
//RectTransform组件
private RectTransform rectTr;
//速度
public float speed = ;
//血条文本
public Text healthText;
//蓝条文本
public Text powerText;
//血条蓝条的最大值
public float healthMaxValue = 1000f;
public float powerMaxValue = 500f;
//当前的条的最大值
private float currentMaxValue;
//当前修改的文本显示框
private Text currentText; void Start()
{
rectTr = GetComponent<RectTransform> ();
} void Update()
{
hor = Input.GetAxis ("Horizontal");
ver = Input.GetAxis ("Vertical");
//如果是血条
if (isHealth) {
currentAxis = hor;
currentMaxWidth = healthMaxWidth;
currentText = healthText;
currentMaxValue = healthMaxValue;
}
//如果是蓝条
else {
currentAxis = ver;
currentMaxWidth = powerMaxWidth;
currentText = powerText;
currentMaxValue = powerMaxValue;
}
//根据用户的操作,计算当前条的宽度
float newWidth = rectTr.sizeDelta.x +
currentAxis * Time.deltaTime * speed;
//限制宽度
float realWidth = Mathf.Clamp (newWidth, , currentMaxWidth);
//赋值到RectTransform
rectTr.sizeDelta = new Vector2(realWidth,rectTr.sizeDelta.y);
//计算当前数值
float currentValue = (realWidth / currentMaxWidth) * currentMaxValue;
//转整数操作
currentValue = Mathf.Round (currentValue);
//将数值信息显示到Text
currentText.text = currentValue.ToString () + "/"
+ currentMaxValue.ToString ();
}
}
血条,蓝条对象上都挂上此脚本