简介

提示: CreateEvent() 函数的参数 bManualReset 的含义是信号是否由人工复位,如果选择true,则信号必须手动采用ResetEvent() 函数进行复位操作。在这种情况下,可能会偶尔出现线程不同步的情况,问题出在可能同时会有多个线程穿过 WaitForSingleObject() 函数,导致复位失效,所以在这种情况下,为确保万无一失,我们一般会再添加一个限制条件,例如临界区互斥体;如果选择的是false,则当一个信号经过 WaitForSingleObject() 函数的时候,函数会自动将事件信号复位。

代码样例

  • bManualReset参数为 false
////////////////////////////////
//
// FileName : ThreadEventDemo.cpp
// Creator : PeterZheng
// Date : 2018/9/23 18:00
// Comment : The usage of "CreateEvent"
//
//////////////////////////////// #pragma once #include <cstdio>
#include <iostream>
#include <cstdlib>
#include <windows.h> using namespace std; DWORD WINAPI func1(LPVOID lpParam);
DWORD WINAPI func2(LPVOID lpParam); HANDLE hEvent = NULL;
unsigned int unCount = 0; DWORD WINAPI func1(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(hEvent, INFINITE);
if (unCount < 100)
{
unCount++;
Sleep(10);
cout << "Count: " << unCount << endl;
SetEvent(hEvent);
continue;
}
// 因为WaitForSingleObject函数会自动复位,可能导致另外一个线程始终等待不到信号,造成“假死”现象,所以这里需要使用SetEvent重置信号。
SetEvent(hEvent);
break;
}
return 0;
} DWORD WINAPI func2(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(hEvent, INFINITE);
if (unCount < 100)
{
unCount++;
Sleep(10);
cout << "Count: " << unCount << endl;
SetEvent(hEvent); // 设置事件为有信号状态
continue;
}
SetEvent(hEvent);
break;
}
return 0;
} int main(void)
{
HANDLE hThread[2] = { NULL };
hEvent = CreateEvent(NULL, false, false, NULL); //创建一个匿名事件,当参数bManualReset设置为false时
hThread[0] = CreateThread(NULL, 0, func1, NULL, 0, NULL);
cout << "Thread-1 is RUNNING" << endl;
hThread[1] = CreateThread(NULL, 0, func2, NULL, 0, NULL);
cout << "Thread-2 is RUNNING" << endl;
SetEvent(hEvent);
WaitForMultipleObjects(2, hThread, true, INFINITE); //等待两个线程运行结束
CloseHandle(hThread[0]);
CloseHandle(hThread[1]);
CloseHandle(hEvent);
system("pause");
return 0;
}
  • bManualReset参数为 true
////////////////////////////////
//
// FileName : ThreadEventDemo.cpp
// Creator : PeterZheng
// Date : 2018/9/23 18:00
// Comment : The usage of "CreateEvent"
//
//////////////////////////////// #pragma once #include <cstdio>
#include <iostream>
#include <cstdlib>
#include <windows.h> using namespace std; DWORD WINAPI func1(LPVOID lpParam);
DWORD WINAPI func2(LPVOID lpParam); HANDLE hEvent = NULL;
HANDLE hMutex = NULL;
unsigned int unCount = 0; DWORD WINAPI func1(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(hEvent, INFINITE);
WaitForSingleObject(hMutex, INFINITE); //为互斥体上锁
ResetEvent(hEvent); // 重置事件为无信号状态
if (unCount < 100)
{
unCount++;
Sleep(10);
cout << "Count: " << unCount << endl;
SetEvent(hEvent); // 设置事件为有信号状态
ReleaseMutex(hMutex); //互斥体解锁
}
else
{
SetEvent(hEvent);
ReleaseMutex(hMutex);
break;
}
}
return 0;
} DWORD WINAPI func2(LPVOID lpParam)
{
while (true)
{
WaitForSingleObject(hEvent, INFINITE);
WaitForSingleObject(hMutex, INFINITE); //为互斥体上锁
ResetEvent(hEvent); // 重置事件为无信号状态
if (unCount < 100)
{
unCount++;
Sleep(10);
cout << "Count: " << unCount << endl;
SetEvent(hEvent); // 设置事件为有信号状态
ReleaseMutex(hMutex);
}
else
{
SetEvent(hEvent);
ReleaseMutex(hMutex);
break;
}
}
return 0;
} int main(void)
{
HANDLE hThread[2] = { NULL };
hEvent = CreateEvent(NULL, true, false, NULL); //创建一个匿名事件,当参数bManualReset设置为true时
hMutex = CreateMutex(NULL, false, NULL); //创建一个匿名互斥体
hThread[0] = CreateThread(NULL, 0, func1, NULL, 0, NULL);
cout << "Thread-1 is RUNNING" << endl;
hThread[1] = CreateThread(NULL, 0, func2, NULL, 0, NULL);
cout << "Thread-2 is RUNNING" << endl;
SetEvent(hEvent); // 设置事件为有信号状态
WaitForMultipleObjects(2, hThread, true, INFINITE); //等待两个线程运行结束
CloseHandle(hThread[0]);
CloseHandle(hThread[1]);
CloseHandle(hEvent);
CloseHandle(hMutex);
system("pause");
return 0;
}

参考文档

【1】https://blog.csdn.net/s_lisheng/article/details/74278765

04-15 06:56