一、在stdafx.h文件中,添加:
#include "Form2.h"
/ stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
#pragma once // TODO: 在此处引用程序需要的其他头文件
#include "Form2.h"
二、在按钮响应事件中添加如下代码:
Form2 ^f = gcnew Form2();
f->ShowDialog();
#pragma once namespace mYt { using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing; /// <summary>
/// Form1 摘要
///
/// 警告: 如果更改此类的名称,则需要更改
/// 与此类所依赖的所有 .resx 文件关联的托管资源编译器工具的
/// “资源文件名”属性。否则,
/// 设计器将不能与此窗体的关联
/// 本地化资源正确交互。
/// </summary> public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: 在此处添加构造函数代码
//
} protected:
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ button1;
protected: private:
/// <summary>
/// 必需的设计器变量。
/// </summary>
System::ComponentModel::Container ^components; #pragma region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
void InitializeComponent(void)
{
this->button1 = (gcnew System::Windows::Forms::Button());
this->SuspendLayout();
//
// button1
//
this->button1->Location = System::Drawing::Point(, );
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(, );
this->button1->TabIndex = ;
this->button1->Text = L"button1";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(, );
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(, );
this->Controls->Add(this->button1);
this->Name = L"Form1";
this->Text = L"Form1";
this->ResumeLayout(false); }
#pragma endregion
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
Form2 ^f = gcnew Form2();
f->ShowDialog();
}
};
}