第一步:OnInitDialog里保存对话框及其所有子窗体的Rect区域
CRect rect;
GetWindowRect(&rect);
listRect.AddTail(rect);//对话框的区域 CWnd* pWnd = GetWindow(GW_CHILD);//获取子窗体
while(pWnd)
{
pWnd->GetWindowRect(rect);//子窗体的区域
m_listRect.AddTail(rect); //CList<CRect,CRect> m_listRect成员变量
pWnd = pWnd->GetNextWindow();//取下一个子窗体
}
第二步:响应OnSize消息
if (listRect.GetCount() > )
{
CRect dlgNow;
GetWindowRect(&dlgNow);
POSITION pos = listRect.GetHeadPosition();//第一个保存的是对话框的Rect CRect dlgSaved;
dlgSaved = listRect.GetNext(pos);
ScreenToClient(dlgNow); float x = dlgNow.Width() * 1.0 / dlgSaved.Width();//根据当前和之前保存的对话框的宽高求比例
float y = dlgNow.Height() *1.0/ dlgSaved.Height();
ClientToScreen(dlgNow); CRect childSaved; CWnd* pWnd = GetWindow(GW_CHILD);
while(pWnd)
{
childSaved = listRect.GetNext(pos);//依次获取子窗体的Rect
childSaved.left = dlgNow.left + (childSaved.left - dlgSaved.left)*x;//根据比例调整控件上下左右距离对话框的距离
childSaved.right = dlgNow.right + (childSaved.right - dlgSaved.right)*x;
childSaved.top = dlgNow.top + (childSaved.top - dlgSaved.top)*y;
childSaved.bottom = dlgNow.bottom + (childSaved.bottom - dlgSaved.bottom)*y;
ScreenToClient(childSaved);
pWnd->MoveWindow(childSaved);
pWnd = pWnd->GetNextWindow();
}
} //Invalidate(); //强制重绘窗口