1.效果图
2.飞机发出子弹
#-*- coding:utf-8 -*-
import pygame
import time
from pygame.locals import * class HeroPlane(object):
'''飞机类''' def __init__(self,screen_temp):
self.x = 210
self.y = 500
self.screen = screen_temp
self.image = pygame.image.load("./feiji/hero1.png")
self.bullent_list = [] #存放发射出去的子弹的引用 def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullent in self.bullent_list:
bullent.display() def move_left(self):
self.x -= 5 def move_right(self):
self.x += 5 def fire(self):
self.bullent_list.append(Bullent(self.screen)) class Bullent(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load("./feiji/bullet.png") def display(self):
self.screen.blit(self.image,(self.x,self.y)) def key_control(hero_temp):
## 检测键盘
#获取事件,比如按键等
for event in pygame.event.get():
#判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
#判断是否是按下了键
elif event.type == KEYDOWN:
#检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left() #检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right() #检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire() def main():
#1.创建窗口
screen = pygame.display.set_mode((480,652),0,32) #x=480,y=852 #0,32固定参数 #2.创建一个背景图片
background = pygame.image.load("./feiji/background.png").convert() #3.创建飞机图片
hero = HeroPlane(screen) ##3. 把背景图片放到窗口中显示
while True:
screen.blit(background,(0,0))#图片顶点在窗口的位置 hero.display()
#x += 1
#y -= 1 ## 检测键盘
key_control(hero) pygame.display.update()
time.sleep(0.02) #占用cpu太多,降低点 if __name__ == "__main__":
main()
3.调整子弹位置,
#-*- coding:utf-8 -*-
import pygame
import time
from pygame.locals import * class HeroPlane(object):
'''飞机类''' def __init__(self,screen_temp):
self.x = 210
self.y = 500
self.screen = screen_temp
self.image = pygame.image.load("./feiji/hero1.png")
self.bullent_list = [] #存放发射出去的子弹的引用 def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullent in self.bullent_list:
bullent.display() def move_left(self):
self.x -= 5 def move_right(self):
self.x += 5 def fire(self):
self.bullent_list.append(Bullent(self.screen,self.x,self.y)) class Bullent(object):
def __init__(self,screen_temp,x,y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("./feiji/bullet.png") def display(self):
self.screen.blit(self.image,(self.x,self.y)) def key_control(hero_temp):
## 检测键盘
#获取事件,比如按键等
for event in pygame.event.get():
#判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
#判断是否是按下了键
elif event.type == KEYDOWN:
#检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left() #检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right() #检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire() def main():
#1.创建窗口
screen = pygame.display.set_mode((480,652),0,32) #x=480,y=852 #0,32固定参数 #2.创建一个背景图片
background = pygame.image.load("./feiji/background.png").convert() #3.创建飞机图片
hero = HeroPlane(screen) ##3. 把背景图片放到窗口中显示
while True:
screen.blit(background,(0,0))#图片顶点在窗口的位置 hero.display()
#x += 1
#y -= 1 ## 检测键盘
key_control(hero) pygame.display.update()
time.sleep(0.02) #占用cpu太多,降低点 if __name__ == "__main__":
main()
4.让子弹动起来
#-*- coding:utf-8 -*-
import pygame
import time
from pygame.locals import * class HeroPlane(object):
'''飞机类''' def __init__(self,screen_temp):
self.x = 210
self.y = 500
self.screen = screen_temp
self.image = pygame.image.load("./feiji/hero1.png")
self.bullent_list = [] #存放发射出去的子弹的引用 def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullent in self.bullent_list:
bullent.display()
bullent.move() def move_left(self):
self.x -= 5 def move_right(self):
self.x += 5 def fire(self):
self.bullent_list.append(Bullent(self.screen,self.x,self.y)) class Bullent(object):
def __init__(self,screen_temp,x,y):
self.x = x+40
self.y = y-20
self.screen = screen_temp
self.image = pygame.image.load("./feiji/bullet.png") def display(self):
self.screen.blit(self.image,(self.x,self.y)) def move(self):
self.y -= 5 def key_control(hero_temp):
## 检测键盘
#获取事件,比如按键等
for event in pygame.event.get():
#判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
#判断是否是按下了键
elif event.type == KEYDOWN:
#检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left() #检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right() #检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire() def main():
#1.创建窗口
screen = pygame.display.set_mode((480,652),0,32) #x=480,y=852 #0,32固定参数 #2.创建一个背景图片
background = pygame.image.load("./feiji/background.png").convert() #3.创建飞机图片
hero = HeroPlane(screen) ##3. 把背景图片放到窗口中显示
while True:
screen.blit(background,(0,0))#图片顶点在窗口的位置
hero.display()
## 检测键盘
key_control(hero)
pygame.display.update()
time.sleep(0.02) #占用cpu太多,降低点 if __name__ == "__main__":
main()