1.平移

 //构造两个画笔,一个红色,一个绿色
Paint paint_green = generatePaint(Color.GREEN, Paint.Style.STROKE, 3);
Paint paint_red = generatePaint(Color.RED, Paint.Style.STROKE, 3); //构造一个矩形
Rect rect1 = new Rect(0,0,400,220); //在平移画布前用绿色画下边框
canvas.drawRect(rect1, paint_green); //平移画布后,再用红色边框重新画下这个矩形
canvas.translate(100, 100);
canvas.drawRect(rect1, paint_red);

2.旋转

 Paint paint_green = generatePaint(Color.GREEN, Paint.Style.FILL, 5);
Paint paint_red = generatePaint(Color.RED, Paint.Style.STROKE, 5); Rect rect1 = new Rect(300,10,500,100);
canvas.drawRect(rect1, paint_red); //画出原轮廓 canvas.rotate(30);//顺时针旋转画布
canvas.drawRect(rect1, paint_green);//画出旋转后的矩形

3.缩放

     Paint paint_green = generatePaint(Color.GREEN, Paint.Style.STROKE, 5);
Paint paint_red = generatePaint(Color.RED, Paint.Style.STROKE, 5);
Paint paint_yellow = generatePaint(Color.YELLOW, Paint.Style.STROKE, 5); Rect rect1 = new Rect(10,10,200,100);
canvas.drawRect(rect1, paint_green); canvas.scale(0.5f, 1);
canvas.drawRect(rect1, paint_red);

4.扭曲

 Paint paint_green = generatePaint(Color.GREEN, Paint.Style.STROKE, 5);
Paint paint_red = generatePaint(Color.RED, Paint.Style.STROKE, 5); Rect rect1 = new Rect(10,10,200,100); canvas.drawRect(rect1, paint_green);
canvas.skew(1.732f,0);//X轴倾斜60度,Y轴不变
canvas.drawRect(rect1, paint_red);

5.裁剪

 canvas.drawColor(Color.RED);
//保存的画布大小为全屏幕大小
int c1 = canvas.save(); canvas.clipRect(new Rect(100, 100, 800, 800));
canvas.drawColor(Color.GREEN);
//保存画布大小为Rect(100, 100, 800, 800)
int c2 = canvas.save(); canvas.clipRect(new Rect(200, 200, 700, 700));
canvas.drawColor(Color.BLUE);
//保存画布大小为Rect(200, 200, 700, 700)
int c3 = canvas.save(); canvas.clipRect(new Rect(300, 300, 600, 600));
canvas.drawColor(Color.BLACK);
//保存画布大小为Rect(300, 300, 600, 600)
int c4 = canvas.save(); canvas.clipRect(new Rect(400, 400, 500, 500));
canvas.drawColor(Color.WHITE); //连续出栈三次,将最后一次出栈的Canvas状态作为当前画布,并画成黄色背景
canvas.restoreToCount(c2);
canvas.drawColor(Color.YELLOW);

获取画笔方法

  private Paint generatePaint(int color,Paint.Style style,int width){
Paint paint = new Paint();
paint.setColor(color);
paint.setStyle(style);
paint.setStrokeWidth(width);
return paint;
}

画布的保存和恢复

canvas.save()
canvas.restore();

save()每次调用save函数,都会先保存画布的状态,然后将其放入特定的栈中

restore()都会把栈中顶层的画布状态取出来,并按照这个状态恢复当前的画布,然后在这个画布上作画

restoreToCount函数
restoreToCount(int saveCount)
        int c2 = canvas.save();//返回栈的索引
canvas.restoreToCount(c2);//根据索引返回当前画布

示例代码-圆形代码

public class BasisView extends View {

    private Bitmap mBmp;
private Paint mPaint;
private Path mPath;
public BasisView(Context context) {
super(context);
init();
} public BasisView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init();
} public BasisView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
} private void init(){
setLayerType(LAYER_TYPE_SOFTWARE,null);
mBmp = BitmapFactory.decodeResource(getResources(), R.drawable.avator);
mPaint = new Paint();
mPath = new Path();
int width = mBmp.getWidth();
int height = mBmp.getHeight();
mPath.addCircle(width/2,height/2,width/2, Path.Direction.CCW);
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.clipPath(mPath);
canvas.drawBitmap(mBmp,0,0,mPaint);
canvas.restore(); } }

裁剪动画

package com.loaderman.customviewdemo.paint;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Region;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.View; import com.loaderman.customviewdemo.R; public class BasisView extends View {
private Path mPath;
private Bitmap mBitmap;
private int clipWidth = 0;
private int width;
private int heigth;
private static final int CLIP_HEIGHT = 30;
private Region mRgn;
public BasisView(Context context) {
super(context);
init();
}
public BasisView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init();
}
public BasisView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setLayerType(LAYER_TYPE_SOFTWARE, null);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.avator);
width = mBitmap.getWidth();
heigth = mBitmap.getHeight();
mRgn = new Region();
mPath=new Path();
}
@Override
protected void onDraw(Canvas canvas) {
mRgn.setEmpty();
int i = 0;
while (i * CLIP_HEIGHT <= heigth) {
if (i % 2 == 0) {
mPath.addRect(new RectF(0, i * CLIP_HEIGHT, clipWidth, (i + 1) * CLIP_HEIGHT),Path.Direction.CCW);
} else {
mPath.addRect(new RectF(width - clipWidth, i * CLIP_HEIGHT, width, (i + 1) * CLIP_HEIGHT),Path.Direction.CCW);
}
i++;
}
canvas.clipPath(mPath);
canvas.drawBitmap(mBitmap, 0, 0, new Paint());
if (clipWidth > width) {
return;
}
clipWidth += 5;
invalidate();
} }

效果:

自定义控件之canvas变换和裁剪-LMLPHP

05-26 03:44