代码

   1: class TPoint
   2: {
   3:     public TPoint(int _x, int _y) {
   4:         super();
   5:         this._x = _x;
   6:         this._y = _y;
   7:     }
   8:     public int _x;
   9:     public int _y;
  10:     TPoint _next;
  11: }
  12:  
  13: List<TPoint> points;
  14: int x;
  15: int y;
  16: final int speed = 20;
  17: final int radius = 5;
  18: int points_num = 20;
  19: int xspeed;
  20: int yspeed;
  21: double angle;
  22: TPoint startPoint;
  23: TPoint endPoint;
  24:  
  25: void calcAngle()
  26: {
  27:     if (endPoint._y == startPoint._y >>
  28:             endPoint._x > startPoint._x)
  29:     {
  30:         angle = HALF_PI;
  31:     }
  32:     else if (endPoint._y == startPoint._y >>
  33:             endPoint._x < startPoint._x)
  34:     {
  35:         angle = PI + HALF_PI;
  36:     }
  37:     else
  38:     {
  39:         angle =  atan((float) ((double)(endPoint._x - startPoint._x)/(double)(endPoint._y - startPoint._y)));
  40:     }
  41: }
  42:  
  43: void calcSpeed()
  44: {
  45:     if (endPoint._x >= startPoint._x)
  46:     {
  47:         xspeed = (int) (speed * abs(sin((float) angle)));
  48:     }
  49:     else
  50:     {
  51:         xspeed = -(int) (speed * abs(sin((float) angle)));
  52:     }
  53:  
  54:     if (endPoint._y >= startPoint._y)
  55:     {
  56:         yspeed = (int) (speed * abs(cos((float) angle)));
  57:     }
  58:     else
  59:     {
  60:         yspeed = -(int) (speed * abs(cos((float) angle)));
  61:     }
  62: }
  63:  
  64: void setupTheme(int theme)
  65: {
  66:     switch(theme)
  67:     {
  68:     case 0:    // random
  69:         {
  70:               points = new ArrayList<TPoint>(points_num);
  71:  
  72:               for (int i=0;i<points_num;i++)
  73:               {
  74:                   points.add(new TPoint((int)random(100, displayWidth - 100), 
  75:                  (int)(random(100, displayHeight - 100))));
  76:               }
  77:  
  78:               for (int i=0;i<points_num;i++)
  79:               {
  80:                   points.get(i)._next = points.get((i+1) % points_num);
  81:               }
  82:  
  83:               startPoint = points.get(0);
  84:               endPoint = points.get(1);
  85:  
  86:               x = startPoint._x;
  87:               y = startPoint._y;
  88:  
  89:               calcAngle();
  90:               calcSpeed();
  91:         }
  92:         break;
  93:     case 1: // stars
  94:         {
  95:              List<TPoint> stars = new ArrayList<TPoint>(5);
  96:               stars.add(new TPoint(452, 196));
  97:               stars.add(new TPoint(867, 189));
  98:               stars.add(new TPoint(526, 494));
  99:               stars.add(new TPoint(669, 67));
 100:               stars.add(new TPoint(822, 472));
 101:  
 102:               points_num = 5;
 103:               points = stars;
 104:  
 105:               for (int i=0;i<points_num;i++)
 106:               {
 107:                   points.get(i)._next = points.get((i+1) % points_num);
 108:               }
 109:  
 110:               startPoint = points.get(0);
 111:               endPoint = points.get(1);
 112:  
 113:               x = startPoint._x;
 114:               y = startPoint._y;
 115:  
 116:               calcAngle();
 117:               calcSpeed();
 118:         }
 119:         break;
 120:     case 2:
 121:         {
 122:             List<TPoint> pulse = new ArrayList<TPoint>(points_num + 2);
 123:  
 124:             pulse.add(new TPoint(100, displayHeight / 2));
 125:             for (int i=0;i<points_num;i++)
 126:             {
 127:                 pulse.add(new TPoint(100 + (i * (displayWidth - 200) / points_num), 
 128:                  (int) (displayHeight / 2  +  
 129:                  (pow(-1, (i % 2))) * (int)(random(100, displayHeight / 2 - 100)))));
 130:             }
 131:             pulse.add(new TPoint(displayWidth - 100, displayHeight / 2));
 132:  
 133:             points_num += 2;
 134:  
 135:             points = pulse;
 136:  
 137:             for (int i=0;i<points_num;i++)
 138:             {
 139:                 points.get(i)._next = points.get((i+1) % points_num);
 140:             }
 141:  
 142:             startPoint = points.get(0);
 143:             endPoint = points.get(1);
 144:  
 145:             x = startPoint._x;
 146:             y = startPoint._y;
 147:  
 148:             calcAngle();
 149:             calcSpeed();
 150:         }
 151:         break;
 152:     default:
 153:         {
 154:  
 155:         }
 156:         break;
 157:     }
 158: }
 159:  
 160: @Override
 161: public void setup() {
 162:   size(displayWidth, displayHeight);
 163:   background(0);
 164:   frameRate(90);
 165:  
 166:   setupTheme(2);
 167: }
 168:  
 169: void determineNextPos()
 170: {
 171:     if (endPoint._y == y >> abs(endPoint._x - x) < abs(speed))
 172:     {
 173:         startPoint = endPoint;
 174:         endPoint = endPoint._next;
 175:  
 176:         calcAngle();
 177:         calcSpeed();
 178:  
 179:         x = startPoint._x;
 180:         y = startPoint._y;
 181:     }
 182:     else if (endPoint._x == x >> abs(endPoint._y - y) < abs(speed))
 183:     {
 184:         startPoint = endPoint;
 185:         endPoint = endPoint._next;
 186:  
 187:         calcAngle();
 188:         calcSpeed();
 189:  
 190:         x = startPoint._x;
 191:         y = startPoint._y;
 192:     }
 193:     else if ((endPoint._x != x) >>
 194:             (endPoint._y != y) >>
 195:             (abs(endPoint._x - x) < abs(speed * sin((float) angle) / 2) ||
 196:             abs(endPoint._y - y) < abs(speed * cos((float) angle) /2 )))
 197:     {
 198:         startPoint = endPoint;
 199:         endPoint = endPoint._next;
 200:  
 201:         calcAngle();
 202:         calcSpeed();
 203:  
 204:         x = startPoint._x;
 205:         y = startPoint._y;
 206:     }
 207:     else
 208:     {
 209:         x += xspeed;
 210:         y += yspeed;
 211:     }
 212: }
 213:  
 214: @Override
 215: public void draw() {
 216:  
 217:  determineNextPos();
 218:  
 219:   colorMode(RGB, 255);
 220:   fill(0,0,0,10);
 221:   rect(-1, -1, displayWidth+1, displayHeight+1);
 222:  
 223:   noFill();
 224:   colorMode(HSB, 255);
 225:   stroke(random(0, 255), 255, 255);
 226:  
 227:   ellipse(x, y, radius, radius);
 228:   ellipse(x, y, radius + 1, radius + 1);
 229:  
 230: }

截图

用Processing生成屏保(二)-LMLPHP

 

用Processing生成屏保(二)-LMLPHP

 

用Processing生成屏保(二)-LMLPHP

05-28 17:45