版本说明:

PX4 v1.14.0 的加速度转换姿态四元数代码有些问题,z轴期望加速度不为0时,xy轴期望加速度会移入额外误差,这个 BUG 在 PX4 v1.15.1 中已经修正,但是又有额外的问题。因此还是使用 v1.14.0,只是修复相关代码。

先比较一下 1.14.0 与 1.15.1 源码

https://github.com/PX4/PX4-Autopilot/compare/1e4fcfc..2e6dd24

搜索 src/modules/mc_pos_control/PositionControl/PositionControl.cpp

查看两个版本 void PositionControl::_accelerationControl() 函数的代码对比

【PX4飞控】二次开发1—加速度转期望姿态算法修改-LMLPHP

v1.14.0

void PositionControl::_accelerationControl()
{
	// Assume standard acceleration due to gravity in vertical direction for attitude generation
	Vector3f body_z = Vector3f(-_acc_sp(0), -_acc_sp(1), CONSTANTS_ONE_G).normalized();
	ControlMath::limitTilt(body_z, Vector3f(0, 0, 1), _lim_tilt);
	// Scale thrust assuming hover thrust produces standard gravity
	float collective_thrust = _acc_sp(2) * (_hover_thrust / CONSTANTS_ONE_G) - _hover_thrust;
	// Project thrust to planned body attitude
	collective_thrust /= (Vector3f(0, 0, 1).dot(body_z));
	collective_thrust = math::min(collective_thrust, -_lim_thr_min);
	_thr_sp = body_z * collective_thrust;
}

v1.15.1

void PositionControl::_accelerationControl()
{
	// Assume standard acceleration due to gravity in vertical direction for attitude generation
	float z_specific_force = -CONSTANTS_ONE_G;

	if (!_decouple_horizontal_and_vertical_acceleration) {
		// Include vertical acceleration setpoint for better horizontal acceleration tracking
		z_specific_force += _acc_sp(2);
	}

	Vector3f body_z = Vector3f(-_acc_sp(0), -_acc_sp(1), -z_specific_force).normalized();
	ControlMath::limitTilt(body_z, Vector3f(0, 0, 1), _lim_tilt);
	// Convert to thrust assuming hover thrust produ	// Modified by Zhang San, based on v1.15.1.ces standard gravity
	const float thrust_ned_z = _acc_sp(2) * (_hover_thrust / CONSTANTS_ONE_G) - _hover_thrust;
	// Project thrust to planned body attitude
	const float cos_ned_body = (Vector3f(0, 0, 1).dot(body_z));
	const float collective_thrust = math::min(thrust_ned_z / cos_ned_body, -_lim_thr_min);
	_thr_sp = body_z * collective_thrust;
}

注意到_decouple_horizontal_and_vertical_acceleration,在PositionControl.hpp中定义。

bool _decouple_horizontal_and_vertical_acceleration{false}; ///< Ignore vertical acceleration setpoint to remove its effect on the tilt setpoint
void decoupleHorizontalAndVecticalAcceleration(bool val) { _decouple_horizontal_and_vertical_acceleration = val; }

MulticopterPositionControl.cpp 中调用了decoupleHorizontalAndVecticalAcceleration() 函数将该值设置为MPC_ACC_DECOUPLE的值。

_control.decoupleHorizontalAndVecticalAcceleration(_param_mpc_acc_decouple.get());

可以看到 1.15.1 新引入了一个参数 MPC_ACC_DECOUPLE。来控制 Z轴的加速度控制策略。

  • MPC_ACC_DECOUPLE (INT32)

    Acceleration to tilt coupling.

    Set to decouple tilt from vertical acceleration. This provides smoother flight but slightly worse tracking in position and auto modes. Unset if accurate position tracking during dynamic maneuvers is more important than a smooth flight.

    参考

    Parameter Reference | PX4 Guide (main)

该参数默认值为 Enable(解耦),所以存在和 PX4 1.14.0 一样的问题。需要手动设置为 false。这里我们修改 1.14.0 的源码,不用管该参数。直接将函数改为

// Modified by Zhang San, based on v1.15.1.
void PositionControl::_accelerationControl()
{
	// Assume standard acceleration due to gravity in vertical direction for attitude generation
	float z_specific_force = -CONSTANTS_ONE_G;

	// if (!_decouple_horizontal_and_vertical_acceleration) {
		// Include vertical acceleration setpoint for better horizontal acceleration tracking
		z_specific_force += _acc_sp(2);
	// }

	Vector3f body_z = Vector3f(-_acc_sp(0), -_acc_sp(1), -z_specific_force).normalized();
	ControlMath::limitTilt(body_z, Vector3f(0, 0, 1), _lim_tilt);
	// Convert to thrust assuming hover thrust produces standard gravity
	const float thrust_ned_z = _acc_sp(2) * (_hover_thrust / CONSTANTS_ONE_G) - _hover_thrust;
	// Project thrust to planned body attitude
	const float cos_ned_body = (Vector3f(0, 0, 1).dot(body_z));
	const float collective_thrust = math::min(thrust_ned_z / cos_ned_body, -_lim_thr_min);
	_thr_sp = body_z * collective_thrust;
}

然后编译飞控即可

12-07 18:47