创建一个按钮 作为召唤/消失坐骑的开关
将预制体放入指定文件夹 命名为Mount01
创建脚本并编写:CallMount.cs
using UnityEngine;
using UnityEngine.UI;
public class CallMount : MonoBehaviour{
public Button callBtn;
GameObject mountPrefab;
GameObject mountInstance;
GameObject player;
void Start(){
mountPrefab = Resources.Load<GameObject>("Prefabs/Mounts/Mount01");
callBtn.onClick.AddListener(OnCallButtonClick);
player = GameObject.Find("PlayerNormal(Clone)/Player").gameObject;
}
public void OnCallButtonClick(){
if (mountInstance == null){
mountInstance = Instantiate(mountPrefab,
player.transform.position + new Vector3(-2f, 0, -1f),
Quaternion.identity);
}
else{
if (player != null)
Destroy(mountInstance);
}
}
void OnDestroy(){
if (callBtn != null)
callBtn.onClick.RemoveListener(OnCallButtonClick);
}
}
绑定脚本
运行项目 - 点击召唤可以在主角身旁召唤坐骑 - 再次点击消失
end.