04_led_water_flow_v0
流水灯和跑马灯都是一种常见的LED灯效,它们在灯光的变化方式上有所不同。
流水灯是一种灯效模式,LED灯在一定的时间间隔内依次点亮或熄灭,形成像水流一样的效果。而跑马灯则是LED灯在一定的时间间隔内依次从左向右或从右向左依次点亮或熄灭,形成像跑马一样的效果,每个时刻只有一个灯亮,其他灯都熄灭。
更新
使用dip开关控制跑马灯的速度和方向
知识点:
- 非循环移位寄存器的使用
- 两种不同的组合逻辑赋值风格(assign, always(*))
- 灵活利用参数设计可复用模块(模块级参数,局部参数)
module led_water_flow #(
parameter LED_ON = 1'b0, //led active low
parameter CLK_FREQ = 50*1000*1000 //frequency of input clock
)(
input clk,
input rst_n,
input wire [5:0] dip_u6,
output reg [5:0] led
);
//
//Local parameter, same as const in c/c++
//For 50Mhz clock,
//one second count to 50*1000*1000
//one millisecond count to 50*1000
//
localparam ONE_MSECOND = CLK_FREQ / 1000;
//-------------------------------------------
//control the running speed and direction
//according to the status of dip keys
wire [1:0] speed = dip_u6[1:0];
wire direct = dip_u6[5];
//First style of assignment for combinational logic, (not for sequential logic)
//Note: left value must be wire type, here 'wire [31:0] count_max;'
wire [31:0] count_max;
assign count_max = (speed == 0) ? ONE_MSECOND * 2000 :
(speed == 1) ? ONE_MSECOND * 1000 :
(speed == 2) ? ONE_MSECOND * 500 : ONE_MSECOND * 200;
/*
//another style of assignment of combinational logic
//Note: left value must be reg type, here 'reg [31:0] count_max;'
reg [31:0] count_max;
always @(*) begin
count_max = (speed == 0) ? ONE_MSECOND * 2000 :
(speed == 1) ? ONE_MSECOND * 1000 :
(speed == 2) ? ONE_MSECOND * 500 : ONE_MSECOND * 200;
end
*/
//---------------------------------------------------------
//water flow will light leds one by one, and then set off all leds,
//then light leds one by one, and then turn off all,recycle
reg [31:0] count;
wire time_on = (count == count_max-1);
always @(posedge clk) begin
if(~rst_n) count <= 0;
else if(time_on) count <= 0;
else count <= count + 1;
end
wire [5:0] all_led_on = (LED_ON == 1'b1) ? 6'b111111 : 6'b000000;
wire [5:0] all_led_off = ~all_led_on;
always @(posedge clk) begin
if(~rst_n) led <= all_led_off;
else if(time_on) begin
if(led == all_led_on) led <= all_led_off;
else begin
if(direct == 1'b1) led <= {led[4:0], LED_ON} ; //shift left
else led <= {LED_ON,led[5:1]} ; //shift right
end
end
//else led <= led;
end
endmodule
扩展思维
了解呼吸灯的效果,思考如何用Verilog设计实现。