Firemonkey TPathData
TPath控件
procedure TForm12.FormPaint(
Sender : TObject;
Canvas : TCanvas;
const ARect : TRectF );
var
APath : TPathData;
MyRect1, MyRect2 : TRectF;
begin
MyRect1 := TRectF.Create( , , , );
MyRect2 := TRectF.Create( , , , );
APath := TPathData.Create;
APath.AddEllipse( MyRect1 );
APath.AddRectangle( MyRect2, , , AllCorners ); self.Canvas.DrawPath( APath, );
Canvas.Fill.Color := TAlphaColorRec.Red;
Canvas.FillPath( APath, );
APath.DisposeOf; end;
Canvas.Stroke.Color := TAlphaColorRec.Black;
Canvas.Stroke.Kind := tbrushkind.Solid; APath .MoveTo(p1);
APath .LineTo(p2);
APath .LineTo(p3);
APath .LineTo(p4);
APath .LineTo(p5);
APath .LineTo(p6);
APath .LineTo(p7);
APath .LineTo(p8);
APath .LineTo(p1);
self.Canvas.BeginScene; self.Canvas.DrawPath(APath , );
Canvas.EndScene;
APath.DisposeOf;
Inkscape 0.91
https://inkscape.org/en/download/windows/
PathData SVG编辑
SVG知识参考
http://www.w3school.com.cn/svg/svg_path.asp
M = moveto(M X,Y) :将画笔移动到指定的坐标位置
L = lineto(L X,Y) :画直线到指定的坐标位置
H = horizontal lineto(H X):画水平线到指定的X坐标位置
V = vertical lineto(V Y):画垂直线到指定的Y坐标位置
C = curveto(C X1,Y1,X2,Y2,ENDX,ENDY):三次贝赛曲线
S = smooth curveto(S X2,Y2,ENDX,ENDY)
Q = quadratic Belzier curve(Q X,Y,ENDX,ENDY):二次贝赛曲线
T = smooth quadratic Belzier curveto(T ENDX,ENDY):映射
A = elliptical Arc(A RX,RY,XROTATION,FLAG1,FLAG2,X,Y):弧线
Z =closepath():关闭路径
画一个三角形
M250 150 L150 350 L350 350 Z
半圆
m 200,250 a 150,30 0 1 0 0,70
电池
M0,4 L4,4 L4,0 L8,0 L8,12 L4,12 L4,8 L0,8 L0,4 M8,0 L16,0 L16,12 L8,12 Z
添加path路径AddPath
procedure TForm7.FormCreate(Sender: TObject);
var
apath: TPathData;
rect: TRect;
bpath: TPathData;
begin apath := TPathData.Create;
apath.MoveTo(TPointF.Create(, ));
apath.LineTo(TPointF.Create(, ));
apath.LineTo(TPointF.Create(, ));
apath.LineTo(TPointF.Create(, ));
apath.LineTo(TPointF.Create(, ));
apath.LineTo(TPointF.Create(, ));
apath.LineTo(TPointF.Create(, ));
apath.LineTo(TPointF.Create(, ));
apath.LineTo(TPointF.Create(, )); bpath := TPathData.Create;
bpath.AddRectangle(TRectF.Create(, , , ), , , AllCorners); Path1.Data.AddPath(apath);
Path1.Data.AddPath(bpath); end;