java纯文字小游戏

package Test2;

import java.util.Random;

public class Role {
    private String name ;
    private int blood;
    private char gender;
    private String face;
    public Role() {
    }

    public Role(String name, int blood) {
        this.name = name;
        this.blood = blood;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义一个方法用于共计别人,思考:谁攻击谁
    //Role r1 = new Role(); Role r2 = new Role();
    //r1.fangfa(r2);
    public void attack(Role role) {
        //计算随机伤害1~20
        Random r = new Random();
        int hurt = r.nextInt(20) + 1;
        //剩余血量
        int remainBlood = role.getBlood() - hurt;
        //对剩余血量进行验证,如果为负,就修改为0
        remainBlood = (remainBlood >= 0) ? remainBlood : 0;
        //修改一下挨揍人的血量
        role.setBlood(remainBlood);
        System.out.println(this.getName() + "举起拳头,打了" + role.getName() + "一下,造成了" + hurt + "点伤害," + role.getName() + "还剩下" + remainBlood + "点血量");


    }
}
package Test2;

public class gameTest {
    public static void main(String[] args){
        Role r1 =new Role("光头强",100);
        Role r2 =new Role("熊二",100);
        while (true){
            //r1开始攻击r2
            r1.attack(r2);
            //判断r2的剩余血量
            if (r2.getBlood() == 0){
                System.out.println(r1.getName() + "k.o了" + r2.getName());
                break;
            }
            //r2开始攻击r1
            r2.attack(r1);
            //r2的剩余血量
            if(r1.getBlood() == 0){
                System.out.println(r2.getName() + "k.o了" + r1.getName());
                break;
            }
        }
    }
}
04-18 15:50