using UnityEngine;
using System.Collections; public class create : MonoBehaviour { // Use this for initialization
public GameObject newObject; void OnGUI()
{
if(GUI.Button(new Rect(,,,),"开始"))
{
//创建游戏物体
GameObject instance = (GameObject)Instantiate(newObject,transform.position,transform.rotation);
//获取move脚本中的变量run
GameObject.Find("3rd Person Controller").GetComponent<move>().run=true;
}
} }
using UnityEngine;
using System.Collections; public class move : MonoBehaviour { public bool run=false;
float speed =5.0f;
// Update is called once per frame
void Update () { if(run)
{
//获取sphere的transform
Transform tf = GameObject.Find("Sphere").GetComponent<SphereCollider>().transform; Transform ren = GameObject.Find("3rd Person Controller").GetComponent<CharacterController>().transform; if(ren.position.x>=tf.position.x)
{
//控制物体移动
transform.Translate(Vector3.left,Camera.main.transform);
//播放动画
animation.Play("run");
}
}
}
}

查询脚本手册可以参考 unity3d圣典

05-11 22:06