【设计模式专题之工厂方法模式】2.积木工厂

注意C++默认的构造函数是public的,但不写public时默认的数据和方法是private的,struct默认的数据和方法是public的。

#include <iostream>
#include <bits/stdc++.h>
using namespace std;

class Block{
public:
    virtual void produce() = 0;
};

class CircleBlock : public Block{
public:
    void produce() override{
        cout << "Circle Block" << endl;
    }  
};

class SquareBlock : public Block{
public:
    void produce() override{
        cout << "Square Block" << endl;
    }
};

class BlockFactory{
public:
    virtual Block* createBlock() = 0;
};

class CircleBlockFactory : public BlockFactory{
public:
    Block* createBlock() override{
        return new CircleBlock();
    }  
};

class SquareBlockFactory : public BlockFactory{
public:
    Block* createBlock() override{
        return new SquareBlock();
    } 
};

class BlockFactorySystem{
private:
    vector<Block*> blocks;
public:
    void produceBlocks(BlockFactory* factory, int quantity){
        for (int i = 0; i < quantity; i++){
            Block* block = factory->createBlock();
            blocks.push_back(block);
            block->produce();
        }
        
    }
    
    ~ BlockFactorySystem(){
        for (Block* item : blocks){
            delete item;
        }
    }
};

int main(){
    BlockFactorySystem factorysystem;
    int allcount;
    cin >> allcount;
        
    for (int i = 0; i < allcount; i++){
        string blocktype;
        int quantity;
        cin >> blocktype >> quantity;
        if (blocktype == "Circle"){
            factorysystem.produceBlocks(new CircleBlockFactory(), quantity);
        }
        else if (blocktype == "Square"){
            factorysystem.produceBlocks(new SquareBlockFactory(), quantity);
        }
    }
    return 0;   
}

【设计模式专题之抽象工厂模式】3. 家具工厂

注意跟工厂方法模式的区别,工厂方法模式一个工厂生产一类产品,抽象工厂模式一个工厂生产一类产品。

#include <iostream>
#include<bits/stdc++.h>
using namespace std;

class Chair{
public:
    virtual void showInfo() = 0;
};

class MordenChair : public Chair{
public:
    void showInfo() override{
        cout << "modern chair" << endl;
    }
};

class ClassicalChair : public Chair{
public:
    void showInfo() override{
        cout << "classical chair" << endl;
    }
};

class Sofa{
public:
    virtual void displayInfo() = 0;
};

class MordenSofa : public Sofa{
public:
    void displayInfo() override{
        cout << "modern sofa" << endl;
    }
};

class ClassicalSofa : public Sofa{
public:
    void displayInfo() override{
        cout << "classical sofa" << endl;
    }
};

class Factory{
public:
    virtual Chair* produceChair() = 0;
    virtual Sofa* produceSofa() = 0;
};

class ModernFactory : public Factory{
public:
    Chair* produceChair() override{
        return new MordenChair();
    }
    Sofa* produceSofa() override{
        return new MordenSofa();
    }
};

class ClassicalFactory : public Factory{
public:
    Chair* produceChair() override{
        return new ClassicalChair();
    }
    Sofa* produceSofa() override{
        return new ClassicalSofa();
    }
};

int main(){
    int N;
    cin >> N;
    
    for (int i = 0; i < N; i++){
        string type;
        cin >> type;
        Factory* factory = nullptr;
        if (type == "modern"){
            factory = new ModernFactory();
        }else if (type == "classical"){
            factory = new ClassicalFactory();
        }
    
    Chair* chair = factory -> produceChair();
    Sofa* sofa = factory -> produceSofa();
    
    chair->showInfo();
    sofa->displayInfo();
    
    delete factory;
    delete chair;
    delete sofa;
    }
    return 0;
}

设计模式第二天打卡,加油!!!

02-03 08:05