目录

1 工程简介

2 工程代码分析

3 工程代码应用

4 思考


1 工程简介

        MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块。

        Github地址:https://github.com/0x1abin/MultiButton

        这个项目非常精简,只有两个文件:

(1)可无限扩展按键;

(2)按键事件的回调异步处理方式可以简化程序结构,去除冗余的按键处理硬编码,让按键业务逻辑更清晰。

分享一款嵌入式开源按键框架代码工程MultiButton-LMLPHP

        通过此工程可以学习到以下知识点:

(1)按键各种类型事件

(2)状态机的思想

(3)单向链表语法

        MultiButton 支持如下的按键事件:

分享一款嵌入式开源按键框架代码工程MultiButton-LMLPHP

        MultiButton 的按键状态机软件流程图:

分享一款嵌入式开源按键框架代码工程MultiButton-LMLPHP


2 工程代码分析

        注:在使用源码工程时稍微修改了两个点,后续贴出完整代码,有需要查看修改的同学可以和将源码工程下载后进行对比,修改的点如下:

(1)将按键时间的相关参数通过接口定义进行初始化

(2)修改长按期间一直触发事件为真正的长按定时触发

        在头文件multi_button.h中:

(1)定义了按键时间相关参数

(2)定义了按键的事件类型

(3)定义按键链表结构体,这里使用了位域操作,解决字节的存储空间问题

#ifndef _MULTI_BUTTON_H_
#define _MULTI_BUTTON_H_

#include <stdint.h>
#include <string.h>


typedef struct ButtonPara {
	uint8_t ticks_interval;
	uint8_t debounce_ticks;
	uint16_t short_ticks;
	uint16_t long_ticks;
}ButtonPara;

typedef void (*BtnCallback)(void*);

typedef enum {
	PRESS_DOWN = 0,
	PRESS_UP,
	PRESS_REPEAT,
	SINGLE_CLICK,
	DOUBLE_CLICK,
	LONG_PRESS_START,
	LONG_PRESS_HOLD,
	number_of_event,
	NONE_PRESS
}PressEvent;

typedef struct Button {
	uint16_t ticks;
	uint8_t  repeat : 4;
	uint8_t  event : 4;
	uint8_t  state : 3;
	uint8_t  debounce_cnt : 3;
	uint8_t  active_level : 1;
	uint8_t  button_level : 1;
	uint8_t  button_id;
	uint8_t  (*hal_button_Level)(uint8_t button_id_);
	BtnCallback  cb[number_of_event];
	struct Button* next;
}Button;

#ifdef __cplusplus
extern "C" {
#endif
void button_para_init(struct ButtonPara para);
void button_init(struct Button* handle, uint8_t(*pin_level)(uint8_t), uint8_t active_level, uint8_t button_id);
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
PressEvent get_button_event(struct Button* handle);
int  button_start(struct Button* handle);
void button_stop(struct Button* handle);
void button_ticks(void);

#ifdef __cplusplus
}
#endif

#endif

        在源码文件multi_button.c中:

(1)对按键时间参数进行初始化

(2)对按键对象结构体进行初始化,化成员包括按键句柄,绑定GPIO电平读取函数,设置有效触发电平

(3)初始化按键完成之后,进行按键绑定操作,将绑定按键结构体成员,按键触发事件,按键回调函数

(4)按键启动:也就是将按键加入链表当中,启动按键。这里选择的插入方式是头部插入法,在链表的头部插入按键节点。效率高,时间复杂度为O(1)

(5)按键删除,将按键从当前链表中删除。使用到了二级指针删除一个按键元素。与之前的多定时器删除方法相同

(6)按键滴答函数,每间隔Nms触发一次按键事件,驱动状态机运行。

(7)读取当前引脚的状态,获取按键当前属于哪种状态

(8)按键处理核心函数,驱动状态机

#include "multi_button.h"

#define EVENT_CB(ev)   if(handle->cb[ev])handle->cb[ev]((void*)handle)
#define PRESS_REPEAT_MAX_NUM  15 /*!< The maximum value of the repeat counter */

static struct ButtonPara buttonpara;
//button handle list head.
static struct Button* head_handle = NULL;

static void button_handler(struct Button* handle);


void button_para_init(struct ButtonPara para)
{
	buttonpara.ticks_interval = para.ticks_interval;
	buttonpara.debounce_ticks = para.debounce_ticks;
	buttonpara.short_ticks = para.short_ticks;
	buttonpara.long_ticks = para.long_ticks;
}
/**
  * @brief  Initializes the button struct handle.
  * @param  handle: the button handle struct.
  * @param  pin_level: read the HAL GPIO of the connected button level.
  * @param  active_level: pressed GPIO level.
  * @param  button_id: the button id.
  * @retval None
  */
void button_init(struct Button* handle, uint8_t(*pin_level)(uint8_t), uint8_t active_level, uint8_t button_id)
{
	memset(handle, 0, sizeof(struct Button));
	handle->event = (uint8_t)NONE_PRESS;
	handle->hal_button_Level = pin_level;
	handle->button_level = handle->hal_button_Level(button_id);
	handle->active_level = active_level;
	handle->button_id = button_id;
}

/**
  * @brief  Attach the button event callback function.
  * @param  handle: the button handle struct.
  * @param  event: trigger event type.
  * @param  cb: callback function.
  * @retval None
  */
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
{
	handle->cb[event] = cb;
}

/**
  * @brief  Inquire the button event happen.
  * @param  handle: the button handle struct.
  * @retval button event.
  */
PressEvent get_button_event(struct Button* handle)
{
	return (PressEvent)(handle->event);
}

/**
  * @brief  Button driver core function, driver state machine.
  * @param  handle: the button handle struct.
  * @retval None
  */
static void button_handler(struct Button* handle)
{
	uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id);

	//ticks counter working..
	if((handle->state) > 0) handle->ticks++;

	/*------------button debounce handle---------------*/
	if(read_gpio_level != handle->button_level) { //not equal to prev one
		//continue read 3 times same new level change
		if(++(handle->debounce_cnt) >= buttonpara.debounce_ticks) {
			handle->button_level = read_gpio_level;
			handle->debounce_cnt = 0;
		}
	} else { //level not change ,counter reset.
		handle->debounce_cnt = 0;
	}

	/*-----------------State machine-------------------*/
	switch (handle->state) {
	case 0:
		if(handle->button_level == handle->active_level) {	//start press down
			handle->event = (uint8_t)PRESS_DOWN;
			EVENT_CB(PRESS_DOWN);
			handle->ticks = 0;
			handle->repeat = 1;
			handle->state = 1;
		} else {
			handle->event = (uint8_t)NONE_PRESS;
		}
		break;

	case 1:
		if(handle->button_level != handle->active_level) { //released press up
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			handle->ticks = 0;
			handle->state = 2;
		} else if(handle->ticks > buttonpara.long_ticks) {
			handle->event = (uint8_t)LONG_PRESS_START;
			EVENT_CB(LONG_PRESS_START);
			handle->state = 5;
		}
		break;

	case 2:
		if(handle->button_level == handle->active_level) { //press down again
			handle->event = (uint8_t)PRESS_DOWN;
			EVENT_CB(PRESS_DOWN);
			if(handle->repeat != PRESS_REPEAT_MAX_NUM) {
				handle->repeat++;
			}
			EVENT_CB(PRESS_REPEAT); // repeat hit
			handle->ticks = 0;
			handle->state = 3;
		} else if(handle->ticks > buttonpara.short_ticks) { //released timeout
			if(handle->repeat == 1) {
				handle->event = (uint8_t)SINGLE_CLICK;
				EVENT_CB(SINGLE_CLICK);
			} else if(handle->repeat == 2) {
				handle->event = (uint8_t)DOUBLE_CLICK;
				EVENT_CB(DOUBLE_CLICK); // repeat hit
			}
			handle->state = 0;
		}
		break;

	case 3:
		if(handle->button_level != handle->active_level) { //released press up
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			if(handle->ticks < buttonpara.short_ticks) {
				handle->ticks = 0;
				handle->state = 2; //repeat press
			} else {
				handle->state = 0;
			}
		} else if(handle->ticks > buttonpara.short_ticks) { // SHORT_TICKS < press down hold time < LONG_TICKS
			handle->state = 1;
		}
		break;

	case 5:
		if(handle->button_level == handle->active_level) {
			//continue hold trigger
			if(handle->ticks > buttonpara.long_ticks) {
			handle->event = (uint8_t)LONG_PRESS_HOLD;
			EVENT_CB(LONG_PRESS_HOLD);
			handle->ticks = 0;
			}
		} else { //released
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			handle->state = 0; //reset
		}
		break;
	default:
		handle->state = 0; //reset
		break;
	}
}

/**
  * @brief  Start the button work, add the handle into work list.
  * @param  handle: target handle struct.
  * @retval 0: succeed. -1: already exist.
  */
int button_start(struct Button* handle)
{
	struct Button* target = head_handle;
	while(target) {
		if(target == handle) return -1;	//already exist.
		target = target->next;
	}
	handle->next = head_handle;
	head_handle = handle;
	return 0;
}

/**
  * @brief  Stop the button work, remove the handle off work list.
  * @param  handle: target handle struct.
  * @retval None
  */
void button_stop(struct Button* handle)
{
	struct Button** curr;
	for(curr = &head_handle; *curr; ) {
		struct Button* entry = *curr;
		if(entry == handle) {
			*curr = entry->next;
//			free(entry);
			return;//glacier add 2021-8-18
		} else {
			curr = &entry->next;
		}
	}
}

/**
  * @brief  background ticks, timer repeat invoking interval 5ms.
  * @param  None.
  * @retval None
  */
void button_ticks(void)
{
	struct Button* target;
	for(target=head_handle; target; target=target->next) {
		button_handler(target);
	}
}

3 工程代码应用

以在freertos中应用中为例,包括:

(1)按键对象的定义及时间参数定义

(2)按键回调函数包括读取按键电平函数和各按键事件处理函数的编写

(2)按键初始化操作及启动按键功能

(4)在while(1)中添加按键滴答函数

#define TICKS_INTERVAL    5	//按键状态轮询周期,单位ms
#define DEBOUNCE_TICKS    3	//MAX 7 (0 ~ 7) 去抖时间次数,此为15ms/TICKS_INTERVAL=3次
#define SHORT_TICKS       (300 /TICKS_INTERVAL) //短按时间次数,300ms/TICKS_INTERVAL 
#define LONG_TICKS        (2000 /TICKS_INTERVAL) //长按时间次数,2000ms/TICKS_INTERVAL

						
enum Button_IDs {
	btn1_id,
	btn2_id,
	btn3_id,
};
struct ButtonPara btnpara = {TICKS_INTERVAL, DEBOUNCE_TICKS, SHORT_TICKS, LONG_TICKS};
struct Button btn1;
struct Button btn2;
struct Button btn3;

//According to your need to modify the constants.

uint8_t read_button_GPIO(uint8_t button_id)
{
	// you can share the GPIO read function with multiple Buttons
	switch(button_id)
	{
		case btn1_id:
			return GPIO_ReadInputDataBit(GPIOE,GPIO_Pin_4);
		case btn2_id:
			return GPIO_ReadInputDataBit(GPIOE,GPIO_Pin_3);
		case btn3_id:
			return GPIO_ReadInputDataBit(GPIOE,GPIO_Pin_2);
		default:
			return 0;
	}
}

void BTN1_PRESS_DOWN_Handler(void* btn)
{
	printf("BTN1_PRESS_DOWN_Handler!\r\n");
}

void BTN1_PRESS_UP_Handler(void* btn)
{
	printf("BTN1_PRESS_UP_Handler!\r\n");
}

void BTN1_PRESS_REPEAT_Handler(void* btn)
{
	printf("BTN1_PRESS_REPEAT_Handler, repeatcount = %d!\r\n",btn1.repeat);
}

void BTN1_SINGLE_Click_Handler(void* btn)
{
	printf("BTN1_SINGLE_Click_Handler!\r\n");
}

void BTN1_DOUBLE_Click_Handler(void* btn)
{
	printf("BTN1_DOUBLE_Click_Handler!\r\n");
}

void BTN1_LONG_PRESS_START_Handler(void* btn)
{
	printf("BTN1_LONG_PRESS_START_Handler!\r\n");
}

void BTN1_LONG_PRESS_HOLD_Handler(void* btn)
{
	printf("BTN1_LONG_PRESS_HOLD_Handler!\r\n");
}

void BTN2_SINGLE_Click_Handler(void* btn)
{
	printf("BTN2_SINGLE_Click_Handler!\r\n");
}

void BTN2_DOUBLE_Click_Handler(void* btn)
{
	printf("BTN2_DOUBLE_Click_Handler!\r\n");
}

void BTN3_LONG_PRESS_START_Handler(void* btn)
{
	printf("BTN3_LONG_PRESS_START_Handler!\r\n");
}

void BTN3_LONG_PRESS_HOLD_Handler(void* btn)
{
	printf("BTN3_LONG_PRESS_HOLD_Handler!\r\n");
}

int main(void)
{ 
	button_para_init(btnpara);
	button_init(&btn1, read_button_GPIO, 0, btn1_id);
	button_init(&btn2, read_button_GPIO, 0, btn2_id);
	button_init(&btn3, read_button_GPIO, 0, btn3_id);

	button_attach(&btn1, PRESS_DOWN,       BTN1_PRESS_DOWN_Handler);
	button_attach(&btn1, PRESS_UP,         BTN1_PRESS_UP_Handler);
	button_attach(&btn1, PRESS_REPEAT,     BTN1_PRESS_REPEAT_Handler);
	button_attach(&btn1, SINGLE_CLICK,     BTN1_SINGLE_Click_Handler);
	button_attach(&btn1, DOUBLE_CLICK,     BTN1_DOUBLE_Click_Handler);
	button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
	button_attach(&btn1, LONG_PRESS_HOLD,  BTN1_LONG_PRESS_HOLD_Handler);

	button_attach(&btn2, PRESS_REPEAT,     BTN2_PRESS_REPEAT_Handler);
	button_attach(&btn2, SINGLE_CLICK,     BTN2_SINGLE_Click_Handler);
	button_attach(&btn2, DOUBLE_CLICK,     BTN2_DOUBLE_Click_Handler);
	
	button_attach(&btn3, LONG_PRESS_START, BTN3_LONG_PRESS_START_Handler);
	button_attach(&btn3, LONG_PRESS_HOLD,  BTN3_LONG_PRESS_HOLD_Handler);

	button_start(&btn1);
	button_start(&btn2);
	button_start(&btn3);
	

	xTaskCreate((TaskFunction_t )key_task,             
                (const char*    )"key_task",           
                (uint16_t       )KEY_STK_SIZE,        
                (void*          )NULL,                  
                (UBaseType_t    )KEY_TASK_PRIO,        
                (TaskHandle_t*  )&KeyTask_Handler);              
    vTaskStartScheduler();          
}


void key_task(void *pvParameters)
{
	while(1)
	{
		button_ticks();
		vTaskDelay(5);			//5ms周期轮询
	}
}

4 思考

        使用中有如下问题值得思考:

(1)组合键和矩阵按键如何实现?

        在函数uint8_t read_button_GPIO(uint8_t button_id)中进行组合键和矩阵按键返回值的自定义

(2)多个按键时,按键参数进行区分?

        去抖时间,短按时间,长按时间可以放在一个数组中区分,各个按键有各自的参数。

(3)按键事件较多的情况时,需要多个绑定的事件函数?

        按键事件函数可以统一放在一个数组中进行初始化注册。


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04-09 01:38