选择一个敌人,按ctrl+d,复制出3个,调整一下它们的位置,不重叠,修改Tag为Enemy,禁用EnemyAI。

简单3d RPG游戏 之 005 选择敌人-LMLPHP

创建Targetting脚本,绑定到Player玩家对象

public class Targetting : MonoBehaviour {
public List<Transform> targets;
public Transform selectedTarget;
// Use this for initialization
void Start () {
targets = new List<Transform> ();
AddAllEnemies ();
} public void AddAllEnemies(){
GameObject[] go = GameObject.FindGameObjectsWithTag ("Enemy");
foreach (GameObject enemy in go) {
targets.Add(enemy.transform);
}
} public void SelectTarget(){
selectedTarget = targets [];
} // Update is called once per frame
void Update () {
if (Input.GetKeyUp (KeyCode.Tab)) {
SelectTarget ();
}
}
}

运行查看属性如下

简单3d RPG游戏 之 005 选择敌人-LMLPHP

当按Tab时,第一个敌人被获取到SelectedTarget中

简单3d RPG游戏 之 005 选择敌人-LMLPHP

下面完善Tab键选敌人功能:

1. 假如已选敌人为null,那么选择最近敌人,并将已选敌人的材质的颜色改为红色。

2. 假如已选敌人不为null,那么按Tab将选择当前已选的下一个敌人(按距离排序),将之前选的敌人颜色改成绿色,新选的改成红色。

3. 在选择敌人完成后,调用Player的PlayerAttack组件,给它的target赋值。完整如下:

public class Targetting : MonoBehaviour {
public List<Transform> targets;
public Transform selectedTarget;
public Transform myTransform;
// Use this for initialization
void Start () {
targets = new List<Transform> ();
AddAllEnemies ();
myTransform = transform;
} public void AddAllEnemies(){
GameObject[] go = GameObject.FindGameObjectsWithTag ("Enemy");
foreach (GameObject enemy in go) {
targets.Add(enemy.transform);
}
}
//按距离排序敌人
public void SortTargetByDistance(){
targets.Sort (delegate(Transform t1, Transform t2){
return Vector3.Distance(t1.position,myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
});
}
  //选择敌人
public void SelectEnemy(){
if (selectedTarget == null) {
SortTargetByDistance ();
selectedTarget = targets [];
}
else {
int index = targets.IndexOf(selectedTarget);
if(index < targets.Count - ){
index++;
}else{
index = ;
}
       //删除之前选择的敌人
DeleteTarget();
selectedTarget = targets[index];
}
     //已选择敌人
SelectTarget();
} private void SelectTarget(){
selectedTarget.renderer.material.color = Color.red;
     //给攻击组件赋值,切换当前攻击的敌人
PlayerAttack pa = (PlayerAttack)GetComponent ("PlayerAttack");
pa.target = selectedTarget.gameObject;
} private void DeleteTarget(){
selectedTarget.renderer.material.color = Color.blue;
} // Update is called once per frame
void Update () {
if (Input.GetKeyUp (KeyCode.Tab)) {
SelectEnemy ();
}
}
}

简单3d RPG游戏 之 005 选择敌人-LMLPHP

05-07 10:20