CS.UnityEngine静态方法访问unity虚拟机

创建游戏物体

CS.UnityEngine.GameObject('new by lua');

静态属性

CS.UnityEngine.GameObject('new by lua'); -- 创建
local camera =  CS.UnityEngine.GameObject.Find('Main Camera'); --查找
camera.name = 'Renamed by Lua';

xlua游戏热更新(lua访问C#)-LMLPHP

访问组件

local gameObject = CS.UnityEngine.GameObject;
local camera =  gameObject.Find('Main Camera'); --查找
camera.name = 'Renamed by Lua'; --修改

两种形式 . & :



local cameraCom =  camera:GetComponent("Camera")
local cameraCom =  camera.GetComponent(camera,"Camera")

--销毁
gameObject.Destory(cameraCom)
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