本例示范了osg中Shape ---- 基本几何元素的绘制过程。参照osg官方文档,Shape 类包含以下子类:

Learning OSG programing---osgShape-LMLPHP

在示例程序中,函数createShapes函数用于生成需要绘制的几何形状。

 osg::Geode* createShapes(osg::ArgumentParser& arguments)
{
osg::Geode* geode = new osg::Geode(); // ---------------------------------------
// Set up a StateSet to texture the objects
// ---------------------------------------
osg::StateSet* stateset = new osg::StateSet();
  //设置材质图片
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile( "Images/lz.rgb" );
if (image)
{
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
stateset->setTextureAttributeAndModes(,texture, osg::StateAttribute::ON);
} stateset->setMode(GL_LIGHTING, osg::StateAttribute::ON); geode->setStateSet( stateset ); float radius = 0.8f;
float height = 1.0f; osg::TessellationHints* hints = new osg::TessellationHints;
hints->setDetailRatio(0.5f);
  //建立各种几何实体
geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f,0.0f,0.0f),radius),hints));
geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(2.0f,0.0f,0.0f),*radius),hints));
geode->addDrawable(new osg::ShapeDrawable(new osg::Cone(osg::Vec3(4.0f,0.0f,0.0f),radius,height),hints));
geode->addDrawable(new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(6.0f,0.0f,0.0f),radius,height),hints));
geode->addDrawable(new osg::ShapeDrawable(new osg::Capsule(osg::Vec3(8.0f,0.0f,0.0f),radius,height),hints));
  //用于控制平面的高程起伏
osg::HeightField* grid = new osg::HeightField;
if (arguments.read("--large"))      //大范围
{
unsigned int numX = ;
unsigned int numY = ;
double sizeX = 10.0;
double sizeY = 10.0;
grid->allocate(numX,numY);
grid->setXInterval(sizeX/float(numX));
grid->setYInterval(sizeY/float(numY)); for(unsigned int r=;r<numY;++r)
{
for(unsigned int c=;c<numX;++c)
{
double rx = double(c)/double(numX-);
double ry = double(r)/double(numY-); grid->setHeight(c, r, 2.0*sin(rx*ry*4.0*osg::PI));
}
}
}
else              //小范围
{
grid->allocate(,);
grid->setXInterval(0.28f);
grid->setYInterval(0.28f); for(unsigned int r=;r<;++r)
{
for(unsigned int c=;c<;++c)
{
grid->setHeight(c,r,vertex[r+c*][]);
}
}
} geode->addDrawable(new osg::ShapeDrawable(grid)); return geode;
}

在以上代码中,首先建立了几何节点Geode,加载纹理图像,并将其设置为节点的材质。

之后向节点中加入各种Shape模型,设置它们的集合参数。之后建立了高程域模型osg::HeightField* grid,根据运行程序时提供的命令行参数,设置其为不同的点密度。若运行命令中提供有--large选项,则建立高密度高程集,两层for循环中嵌套的语句,即为计算高程网格中各点的高程值方程。对于large情形,其在点(x,y)处的高程值为2*sin(x*y*4π)。而在普通情况下,点的高程值取决与vertex向量的第三个分量,因为在文件的开始,包含了地形坐标数据:

#include "../osghangglide/terrain_coords.h"

最后,将定义的地形平面添加到节点中去。

在主函数中,调用上面定义的createShapes函数,在进行一些其他准备工作即可:

int main(int argc, char **argv)
{
osg::ArgumentParser arguments(&argc,argv); // construct the viewer.
osgViewer::Viewer viewer(arguments); // add model to viewer.
viewer.setSceneData( createShapes(arguments) ); // add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); return viewer.run();
}

按不同模式运行程序,得到不同的效果:

--large模式:

Learning OSG programing---osgShape-LMLPHP

正常模式:

Learning OSG programing---osgShape-LMLPHP

由此程序受到启发,可利用osg高程域,建立DEM(数字高程模型)浏览或仿真、编辑工具,达到学以致用的目的。

Enjoy!

05-21 16:45