这篇文章主要介绍了PHP网页游戏Xnova(ogame)源码解读的攻击任务页面的代码流程,需要的朋友可以参考下
十九、攻击任务(MissionCaseAttack.php)
按照舰队任务的编号,排在第一个的就是攻击任务。这个代码很长,看的时候要有耐心。
好在引用的内容并不是很多,并且给出了详细的注释,读者不会晕头转向。
function MissionCaseAttack ($FleetRow){ global $user, $phpEx, $xnova_root_path, $pricelist, $lang, $resource, $CombatCaps;// 在舰队的记录中,fleet_start_time代表的不是出发时间,而是到达目的地时间// 代表出发时间的是start_time// 此外还有fleet_end_time 这个是回到家的时间// fleet_end_stay 这个是结束逗留的时间(联合防御和远征任务会用到)// 所以下面这个判断的意思是“舰队到达了目的地”,而不是“舰队起飞了”if ($FleetRow['fleet_start_time'] <= time()) {// fleet_mess是用来记录舰队的状态的,基本可以理解为是在前进途中还是返航途中// 但感觉利用得并不好,如果只有两个状态,可以用true 和 false来记录// 所以我把它设为了0,1,2三个状态,对于需要停留的任务,,停留时就处于第三个状态if ($FleetRow['fleet_mess'] == 0) {// ↓↓ 这个判断是试探存放战斗数据的文件是否存在// 如果文件不存在,就中断操作,提示联系管理员if (!isset($CombatCaps[202]['sd'])) {message("" . $lang['sys_no_vars'] . "", $lang['sys_error'], "fleet." . $phpEx, 2);}// ↓↓ 开始是一系列的数据库查询,取得攻防双方的舰队数量和科技等级// 根据舰队信息取得防守方星球数据$QryTargetPlanet = "SELECT * FROM {{table}} ";$QryTargetPlanet .= "WHERE ";$QryTargetPlanet .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";$QryTargetPlanet .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";$QryTargetPlanet .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";$QryTargetPlanet .= "`planet_type` = '" . $FleetRow['fleet_end_type'] . "';";$TargetPlanet = doquery($QryTargetPlanet, 'planets', true);$TargetUserID = $TargetPlanet['id_owner'];// 根据舰队信息取得攻击方信息$QryCurrentUser = "SELECT * FROM {{table}} ";$QryCurrentUser .= "WHERE ";$QryCurrentUser .= "`id` = '" . $FleetRow['fleet_owner'] . "';";$CurrentUser = doquery($QryCurrentUser , 'users', true);$CurrentUserID = $CurrentUser['id'];// 由星球数据取得目标星球的所有者的信息$QryTargetUser = "SELECT * FROM {{table}} ";$QryTargetUser .= "WHERE ";$QryTargetUser .= "`id` = '" . $TargetUserID . "';";$TargetUser = doquery($QryTargetUser, 'users', true);// 然后取得双方的科技信息// 其实下面这两个完全可以与上面两个查询整到一起$QryTargetTech = "SELECT ";$QryTargetTech .= "`military_tech`, `defence_tech`, `shield_tech` ";$QryTargetTech .= "FROM {{table}} ";$QryTargetTech .= "WHERE ";$QryTargetTech .= "`id` = '" . $TargetUserID . "';";$TargetTechno = doquery($QryTargetTech, 'users', true);$QryCurrentTech = "SELECT ";$QryCurrentTech .= "`military_tech`, `defence_tech`, `shield_tech` ";$QryCurrentTech .= "FROM {{table}} ";$QryCurrentTech .= "WHERE ";$QryCurrentTech .= "`id` = '" . $CurrentUserID . "';";$CurrentTechno = doquery($QryCurrentTech, 'users', true);// ↑↑ 如果有其他的能影响舰队三围的项目(比如指挥官等),也应该在这里一并取出来// 生成防守方的舰队(防御)// 如果考虑联合防御,在上面还应该把这个星球上联合防御的舰队提取出来// 然后一起计算数量和科技水平for ($SetItem = 200; $SetItem 0) {$TargetSet[$SetItem]['count'] = $TargetPlanet[$resource[$SetItem]];}}// 生成攻击方的舰队,也是用数组存放。'fleet_array'是不能直接拿来用的// 这个字段的结构是 编号,数量;编号,数量; ……// 所以使用时需要用两次explode把它打散然后存进数组$TheFleet = explode(";", $FleetRow['fleet_array']);foreach($TheFleet as $a => $b) {if ($b != '') {$a = explode(",", $b);$CurrentSet[$a[0]]['count'] = $a[1];}}// 包含进战斗引擎,ready to fightinclude_once($xnova_root_path . 'includes/ataki.' . $phpEx);// 在输入信息之前采集时间$mtime = microtime();$mtime = explode(" ", $mtime);$mtime = $mtime[1] + $mtime[0];$starttime = $mtime;// 将双方舰队和科技输入战斗引擎,并用$walka来记录输出结果$walka = walka($CurrentSet, $TargetSet, $CurrentTechno, $TargetTechno);// 再采集时间,得到战斗过程所用的时间// 也就是“战斗报告产生于 x.xxxxxxxxxx 秒”的由来$mtime = microtime();$mtime = explode(" ", $mtime);$mtime = $mtime[1] + $mtime[0];$endtime = $mtime;$totaltime = ($endtime - $starttime);// 分别用一个单独的数组来记录攻击方的剩余舰队信息、$CurrentSet = $walka["atakujacy"];// ……防守方的舰队信息、$TargetSet = $walka["wrog"];// ……战斗的胜负结果、$FleetResult = $walka["wygrana"];// ……每一轮的详细情况、$dane_do_rw = $walka["dane_do_rw"];// 以及双方的损失和废墟情况$zlom = $walka["zlom"];// 计算攻击方剩下的单位,顺便把装载量也一并计算进去了$FleetArray = "";$FleetAmount = 0;$FleetStorage = 0;foreach ($CurrentSet as $Ship => $Count) {$FleetStorage += $pricelist[$Ship]["capacity"] * $Count['count'];// 用$FleetArray记载舰队情况,转换成数据库里字段的格式,准备“入库”$FleetArray .= $Ship . "," . $Count['count'] . ";";$FleetAmount += $Count['count'];}$FleetStorage -= $FleetRow["fleet_resource_metal"];$FleetStorage -= $FleetRow["fleet_resource_crystal"];$FleetStorage -= $FleetRow["fleet_resource_deuterium"];// 计算防守星球战后的情况$TargetPlanetUpd = ""; if (!is_null($TargetSet)) {foreach($TargetSet as $Ship => $Count) {$TargetPlanetUpd .= "`" . $resource[$Ship] . "` = '" . $Count['count'] . "', ";} }// 如果战斗结果为攻击方获胜,则开始计算掠夺资源的情况 ↓↓// 这里可以include进PlanetResourceUpdate.php,在掠夺之前先更新目标星球的资源$Mining['metal'] = 0;$Mining['crystal'] = 0;$Mining['deuter'] = 0;if ($FleetResult == "a") {if ($FleetStorage > 0) {$metal = $TargetPlanet['metal'] / 2;$crystal = $TargetPlanet['crystal'] / 2;$deuter = $TargetPlanet["deuterium"] / 2;if (($metal) > $FleetStorage / 3) {$Mining['metal'] = $FleetStorage / 3;$FleetStorage = $FleetStorage - $Mining['metal'];} else {$Mining['metal'] = $metal;$FleetStorage = $FleetStorage - $Mining['metal'];}if (($crystal) > $FleetStorage / 2) {$Mining['crystal'] = $FleetStorage / 2;$FleetStorage = $FleetStorage - $Mining['crystal'];} else {$Mining['crystal'] = $crystal;$FleetStorage = $FleetStorage - $Mining['crystal'];}if (($deuter) > $FleetStorage) {$Mining['deuter'] = $FleetStorage;$FleetStorage = $FleetStorage - $Mining['deuter'];} else {$Mining['deuter'] = $deuter;$FleetStorage = $FleetStorage - $Mining['deuter'];}}}// ↑↑ 到这里为止就计算结束了,但如果星球上金属巨多,但晶体和重氢几乎没有// 那就会出现装了1/3仓的金属,剩下2/3仓全都空着// 所以可以考虑自己把掠夺方法完善一下,也不是很难$Mining['metal'] = round($Mining['metal']);$Mining['crystal'] = round($Mining['crystal']);$Mining['deuter'] = round($Mining['deuter']);// ↓↓ 更新数据库$QryUpdateTarget = "UPDATE {{table}} SET ";$QryUpdateTarget .= $TargetPlanetUpd;$QryUpdateTarget .= "`metal` = `metal` - '" . $Mining['metal'] . "', ";$QryUpdateTarget .= "`crystal` = `crystal` - '" . $Mining['crystal'] . "', ";$QryUpdateTarget .= "`deuterium` = `deuterium` - '" . $Mining['deuter'] . "' ";$QryUpdateTarget .= "WHERE ";$QryUpdateTarget .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";$QryUpdateTarget .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";$QryUpdateTarget .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";$QryUpdateTarget .= "`planet_type` = '" . $FleetRow['fleet_end_type'] . "' ";$QryUpdateTarget .= "LIMIT 1;";doquery($QryUpdateTarget , 'planets');$QryUpdateGalaxy = "UPDATE {{table}} SET ";$QryUpdateGalaxy .= "`metal` = `metal` + '" . $zlom['metal'] . "', ";$QryUpdateGalaxy .= "`crystal` = `crystal` + '" . $zlom['crystal'] . "' ";$QryUpdateGalaxy .= "WHERE ";$QryUpdateGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";$QryUpdateGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";$QryUpdateGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";$QryUpdateGalaxy .= "LIMIT 1;";doquery($QryUpdateGalaxy , 'galaxy');// ↓↓ 计算废墟和损失的情况$FleetDebris = $zlom['metal'] + $zlom['crystal'];$StrAttackerUnits = sprintf ($lang['sys_attacker_lostunits'], pretty_number ($zlom["atakujacy"]));$StrDefenderUnits = sprintf ($lang['sys_defender_lostunits'], pretty_number ($zlom["wrog"]));$StrRuins = sprintf ($lang['sys_gcdrunits'], pretty_number ($zlom["metal"]), $lang['Metal'], pretty_number ($zlom['crystal']), $lang['Crystal']);$DebrisField = $StrAttackerUnits . "" . $StrDefenderUnits . "" . $StrRuins;// ↓↓ 计算产月概率$MoonChance = $FleetDebris / 100000;if ($FleetDebris > 2000000) {$MoonChance = 20;}if ($FleetDebris = 100000) {$UserChance = mt_rand(1, 100);$ChanceMoon = sprintf ($lang['sys_moonproba'], $MoonChance);}// 如果RP够好,就能产生月亮了。当然前提是这个坐标上没有月亮if (($UserChance > 0) and ($UserChance $MoonChance) {……}// ↓↓ 从这里开始生成战斗报告,很长,但并不复杂$AttackDate = date("r", $FleetRow["fleet_start_time"]);$title = sprintf ($lang['sys_attack_title'], $AttackDate);$raport = "" . $title . "";$zniszczony = false;$a_zestrzelona = 0;// ↓↓ 双方攻防信息。如果有其他能影响舰队三围的,也要在这里加进去// 当然这里的数据只是显示在战报中而已,是不会影响岛实际战斗的$AttackTechon['A'] = $CurrentTechno["military_tech"] * 10;$AttackTechon['B'] = $CurrentTechno["defence_tech"] * 10;$AttackTechon['C'] = $CurrentTechno["shield_tech"] * 10;$AttackerData = sprintf ($lang['sys_attack_attacker_pos'], $CurrentUser["username"],$FleetRow['fleet_start_galaxy'], $FleetRow['fleet_start_system'], $FleetRow['fleet_start_planet']);$AttackerTech = sprintf ($lang['sys_attack_techologies'], $AttackTechon['A'],$AttackTechon['B'], $AttackTechon['C']);$DefendTechon['A'] = $TargetTechno["military_tech"] * 10;$DefendTechon['B'] = $TargetTechno["defence_tech"] * 10;$DefendTechon['C'] = $TargetTechno["shield_tech"] * 10;$DefenderData = sprintf ($lang['sys_attack_defender_pos'], $TargetUser["username"], $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet']);$DefenderTech = sprintf ($lang['sys_attack_techologies'], $DefendTechon['A'], $DefendTechon['B'], $DefendTechon['C']);// 根据战斗中每一轮的详细情况生成交火的细节,包括每一轮的数量,攻防值,造成和吸收了多少伤害等// 有一些键值可能需要看了战斗引擎才会明白它代表的什么,所以看不懂也没关系 ↓↓foreach ($dane_do_rw as $a => $b) {……}// ↓↓ 根据胜负结果显示相应的结尾switch ($FleetResult) {……}// 战斗报告生成于 x.xxxxxxxxxxxx 秒$SimMessage = sprintf ($lang['sys_rapport_build_time'], $totaltime);$raport .= $SimMessage . "";// ↓↓ 将战斗报告编码,存入数据库$dpath = (!$user["dpath"]) ? DEFAULT_SKINPATH : $user["dpath"];$rid = md5($raport);$QryInsertRapport = "INSERT INTO {{table}} SET ";$QryInsertRapport .= "`time` = UNIX_TIMESTAMP(), ";$QryInsertRapport .= "`id_owner1` = '" . $FleetRow['fleet_owner'] . "', ";$QryInsertRapport .= "`id_owner2` = '" . $TargetUserID . "', ";$QryInsertRapport .= "`rid` = '" . $rid . "', ";$QryInsertRapport .= "`a_zestrzelona` = '" . $a_zestrzelona . "', ";$QryInsertRapport .= "`raport` = '" . addslashes ($raport) . "';";doquery($QryInsertRapport , 'rw');// ↓↓ 这里才是发给玩家的消息,其中有一个onclick的链接到上面的战报// 下面这个是发给攻击方的,根据战斗结果不同,标题也有不同的颜色$raport = "";$raport .= "";if ($FleetResult == "a") {$raport .= "";} elseif ($FleetResult == "r") {$raport .= "";} elseif ($FleetResult == "w") {$raport .= "";}$raport .= ……// ↓ 这里突然回到计算攻击舰队的资源装载量,其实完全可以挪到上面去$Mining['metal'] = $Mining['metal'] + $FleetRow["fleet_resource_metal"];$Mining['crystal'] = $Mining['crystal'] + $FleetRow["fleet_resource_crystal"];$Mining['deuter'] = $Mining['deuter'] + $FleetRow["fleet_resource_deuterium"];// 更新舰队信息$QryUpdateFleet = "UPDATE {{table}} SET ";$QryUpdateFleet .= "`fleet_amount` = '" . $FleetAmount . "', ";$QryUpdateFleet .= "`fleet_array` = '" . $FleetArray . "', ";$QryUpdateFleet .= "`fleet_mess` = '1', ";$QryUpdateFleet .= "`fleet_resource_metal` = '" . $Mining['metal'] . "', ";$QryUpdateFleet .= "`fleet_resource_crystal` = '" . $Mining['crystal'] . "', ";$QryUpdateFleet .= "`fleet_resource_deuterium` = '" . $Mining['deuter'] . "' ";$QryUpdateFleet .= "WHERE fleet_id = '" . $FleetRow['fleet_id'] . "' ";$QryUpdateFleet .= "LIMIT 1 ;";doquery($QryUpdateFleet , 'fleets');// 发送战斗消息给攻击方SendSimpleMessage ($CurrentUserID, '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $raport);// ↓ 又突然插进来开始计算战斗经验和战斗次数// 严重怀疑coder写这个文件时是不是喝高了$AddPoint = $CurrentUser['xpraid'] + 1;$QryUpdateOfficier = "UPDATE {{table}} SET ";$QryUpdateOfficier .= "`xpraid` = '" . $AddPoint . "' ";$QryUpdateOfficier .= "WHERE id = '" . $CurrentUserID . "' ";$QryUpdateOfficier .= "LIMIT 1 ;";doquery($QryUpdateOfficier, 'users');$RaidsTotal = $CurrentUser['raids'] + 1;if ($FleetResult == "a") {$RaidsWin = $CurrentUser['raidswin'] + 1;$QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";$QryUpdateRaidsCompteur .= "`raidswin` ='" . $RaidsWin . "', ";$QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";$QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";$QryUpdateRaidsCompteur .= "LIMIT 1 ;";doquery($QryUpdateRaidsCompteur, 'users');} elseif ($FleetResult == "r" || $FleetResult == "w") {$RaidsLoose = $CurrentUser['raidsloose'] + 1;$QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";$QryUpdateRaidsCompteur .= "`raidswin` ='" . $RaidsLoose . "', ";$QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";$QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";$QryUpdateRaidsCompteur .= "LIMIT 1 ;";doquery($QryUpdateRaidsCompteur, 'users');}// ↓↓ 终于又回来了,开始写发给防御方的消息$raport2 = "";$raport2 .= "";if ($FleetResult == "a") {$raport2 .= "";} elseif ($FleetResult == "r") {$raport2 .= "";} elseif ($FleetResult == "w") {$raport2 .= "";}$raport2 .= $lang['sys_mess_attack_report'] . " [" . $FleetRow['fleet_end_galaxy'] . ":" . $FleetRow['fleet_end_system'] . ":" . $FleetRow['fleet_end_planet'] . "]";SendSimpleMessage ($TargetUserID, '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $raport2);}// ↓↓ 如果舰队回到出发地了,就开始卸货,然后飞机入库$fquery = "";if ($FleetRow['fleet_end_time'] $Count) {$fquery .= "`" . $resource[$Ship] . "` = `" . $resource[$Ship] . "` + '" . $Count['count'] . "', ";}} else {$fleet = explode(";", $FleetRow['fleet_array']);foreach($fleet as $a => $b) {if ($b != '') {$a = explode(",", $b);$fquery .= "{$resource[$a[0]]}={$resource[$a[0]]} + {$a[1]}, \n";}}}// → 到最后别忘了删除这一条舰队记录,不然会一直占用航道。对其他舰队任务也是一样doquery ("DELETE FROM {{table}} WHERE `fleet_id` = " . $FleetRow["fleet_id"], 'fleets');if (!($FleetResult == "w")) {$QryUpdatePlanet = "UPDATE {{table}} SET ";$QryUpdatePlanet .= $fquery;$QryUpdatePlanet .= "`metal` = `metal` + " . $FleetRow['fleet_resource_metal'] . ", ";$QryUpdatePlanet .= "`crystal` = `crystal` + " . $FleetRow['fleet_resource_crystal'] . ", ";$QryUpdatePlanet .= "`deuterium` = `deuterium` + " . $FleetRow['fleet_resource_deuterium'] . " ";$QryUpdatePlanet .= "WHERE ";$QryUpdatePlanet .= "`galaxy` = " . $FleetRow['fleet_start_galaxy'] . " AND ";$QryUpdatePlanet .= "`system` = " . $FleetRow['fleet_start_system'] . " AND ";$QryUpdatePlanet .= "`planet` = " . $FleetRow['fleet_start_planet'] . " AND ";$QryUpdatePlanet .= "`planet_type` = " . $FleetRow['fleet_start_type'] . " LIMIT 1 ;";doquery($QryUpdatePlanet, 'planets');}} }}