前言
本文来介绍下IJKPLAYER的音视频同步策略及方法。IJKPLAYER所支持的同步策略,源自FFPLAY,因此有以下3种:
音频同步视频
这是IJKPLAYER所支持的缺省同步策略,以audio为主时钟-参考时钟,采取以video同步audio的方法进行。简单起见,此处不考虑不同serial的frame,下文仅讨论同1个serial的frame的音视频同步。
显示主流程
video_refresh_thread实现:
static int video_refresh_thread(void *arg)
{
FFPlayer *ffp = arg;
VideoState *is = ffp->is;
double remaining_time = 0.0;
while (!is->abort_request) {
if (remaining_time > 0.0)
av_usleep((uint)(uint64_t)(remaining_time * 1000000.0));
remaining_time = REFRESH_RATE;
if (ffp->cover_after_prepared && !ffp->first_video_frame_rendered) {
is->force_refresh = true;
}
#if ANDROID
if (is->paused) {
SDL_Delay(1000/24);
is->force_refresh = true;
}
#endif
if (is->show_mode != SHOW_MODE_NONE && (!is->paused || is->force_refresh))
video_refresh(ffp, &remaining_time);
}
if (ffp->vout)
SDL_VoutFreeContext(ffp->vout);
return 0;
}
video_refresh方法保留显示、同步等主要逻辑:
/* called to display each frame */
static void video_refresh(FFPlayer *opaque, double *remaining_time)
{
FFPlayer *ffp = opaque;
VideoState *is = ffp->is;
double time;
Frame *sp, *sp2;
if (!is->paused && get_master_sync_type(is) == AV_SYNC_EXTERNAL_CLOCK && is->realtime)
check_external_clock_speed(is);
if (!ffp->display_disable && is->show_mode != SHOW_MODE_VIDEO && is->audio_st) {
time = av_gettime_relative() / 1000000.0;
if (is->force_refresh || is->last_vis_time + ffp->rdftspeed < time) {
video_display2(ffp);
is->last_vis_time = time;
}
*remaining_time = FFMIN(*remaining_time, is->last_vis_time + ffp->rdftspeed - time);
}
if (is->video_st) {
retry:
if (frame_queue_nb_remaining(&is->pictq) == 0) {
// nothing to do, no picture to display in the queue
} else {
double last_duration, duration, delay;
Frame *vp, *lastvp;
/* dequeue the picture */
lastvp = frame_queue_peek_last(&is->pictq);
vp = frame_queue_peek(&is->pictq);
if (vp->serial != is->videoq.serial) {
frame_queue_next(&is->pictq);
goto retry;
}
if (lastvp->serial != vp->serial)
is->frame_timer = av_gettime_relative() / 1000000.0;
if (is->paused && (ffp->first_video_frame_rendered || !ffp->cover_after_prepared))
goto display;
/* compute nominal last_duration */
last_duration = vp_duration(is, lastvp, vp);
delay = compute_target_delay(ffp, last_duration, is);
int64_t time_us = av_gettime_relative();
if (!is->audio_st)
ffp_clock_msg_notify_cycle(ffp, time_us / 1000);
time = time_us / 1000000.0;
if (isnan(is->frame_timer) || time < is->frame_timer)
is->frame_timer = time;
if (time < is->frame_timer + delay) {
*remaining_time = FFMIN(is->frame_timer + delay - time, *remaining_time);
goto display;
}
is->frame_timer += delay;
if (delay > 0 && time - is->frame_timer > AV_SYNC_THRESHOLD_MAX)
is->frame_timer = time;
SDL_LockMutex(is->pictq.mutex);
if (!isnan(vp->pts))
update_video_pts(is, vp->pts, vp->pos, vp->serial);
SDL_UnlockMutex(is->pictq.mutex);
if (frame_queue_nb_remaining(&is->pictq) > 1) {
Frame *nextvp = frame_queue_peek_next(&is->pictq);
duration = vp_duration(is, vp, nextvp);
if(!is->step && (ffp->framedrop > 0 || (ffp->framedrop && get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER)) && time > is->frame_timer + duration) {
frame_queue_next(&is->pictq);
goto retry;
}
}
frame_queue_next(&is->pictq);
is->force_refresh = 1;
SDL_LockMutex(ffp->is->play_mutex);
if (is->step) {
is->step = 0;
if (!is->paused)
stream_update_pause_l(ffp);
}
SDL_UnlockMutex(ffp->is->play_mutex);
}
display:
/* display picture */
if (!ffp->display_disable && is->force_refresh && is->show_mode == SHOW_MODE_VIDEO && is->pictq.rindex_shown)
video_display2(ffp);
}
is->force_refresh = 0;
}
同步
video同步到audio主时钟的具体实现,主要是在compute_target_delay方法里:
static double compute_target_delay(FFPlayer *ffp, double delay, VideoState *is)
{
double sync_threshold, diff = 0;
/* update delay to follow master synchronisation source */
if (get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER) {
/* if video is slave, we try to correct big delays by
duplicating or deleting a frame */
diff = get_clock(&is->vidclk) - get_master_clock(is);
/* skip or repeat frame. We take into account the
delay to compute the threshold. I still don't know
if it is the best guess */
sync_threshold = FFMAX(AV_SYNC_THRESHOLD_MIN, FFMIN(AV_SYNC_THRESHOLD_MAX, delay));
/* -- by bbcallen: replace is->max_frame_duration with AV_NOSYNC_THRESHOLD */
if (!isnan(diff) && fabs(diff) < AV_NOSYNC_THRESHOLD) {
if (diff <= -sync_threshold)
delay = FFMAX(0, delay + diff);
else if (diff >= sync_threshold && delay > AV_SYNC_FRAMEDUP_THRESHOLD)
delay = delay + diff;
else if (diff >= sync_threshold)
delay = 2 * delay;
}
}
if (ffp) {
ffp->stat.avdelay = (float)delay;
ffp->stat.avdiff = (float)diff;
}
#ifdef FFP_SHOW_AUDIO_DELAY
av_log(NULL, AV_LOG_TRACE, "video: delay=%0.3f A-V=%f\n",
delay, -diff);
#endif
return delay;
}
归纳起来,大概流程如下:
同步阈值
那么,video与audio的同步是绝对同步吗?其实不然,由于受网络抖动等因素影响,音视频同步永远是你追我赶的过程。以video同步到audio主时钟为例,video慢了则追audio,相反,则display上1帧video图像,以等待audio。工程实践中,video追audio的方式有2:
同步的最小值、最大值和同步阈值定义:
/* no AV sync correction is done if below the minimum AV sync threshold */
#define AV_SYNC_THRESHOLD_MIN 0.04
/* AV sync correction is done if above the maximum AV sync threshold */
#define AV_SYNC_THRESHOLD_MAX 0.1
/* If a frame duration is longer than this, it will not be duplicated to compensate AV sync */
#define AV_SYNC_FRAMEDUP_THRESHOLD 0.15
/* no AV correction is done if too big error */
#define AV_NOSYNC_THRESHOLD 100.0
音视频同步的阈值变量定义:
double sync_threshold = FFMAX(AV_SYNC_THRESHOLD_MIN, FFMIN(AV_SYNC_THRESHOLD_MAX, delay));
由此可以看到,同步阈值的计算,其实是考虑到了delay值(video的last duration值)。总体来看,sync_threshold在[AV_SYNC_THRESHOLD_MIN, AV_SYNC_THRESHOLD_MAX] 之间,即[40,100]ms之间。
音视频步调在100ms内,IJKPLAYER认为其是同步的:
/* if video is slave, we try to correct big delays by
duplicating or deleting a frame */
diff = get_clock(&is->vidclk) - get_master_clock(is);
/* skip or repeat frame. We take into account the
delay to compute the threshold. I still don't know
if it is the best guess */
sync_threshold = FFMAX(AV_SYNC_THRESHOLD_MIN, FFMIN(AV_SYNC_THRESHOLD_MAX, delay));
/* -- by bbcallen: replace is->max_frame_duration with AV_NOSYNC_THRESHOLD */
if (!isnan(diff) && fabs(diff) < AV_NOSYNC_THRESHOLD) {
if (diff <= -sync_threshold)
delay = FFMAX(0, delay + diff);
else if (diff >= sync_threshold && delay > AV_SYNC_FRAMEDUP_THRESHOLD)
delay = delay + diff;
else if (diff >= sync_threshold)
delay = 2 * delay;
}
视频同步音频
较之音频同步视频,此种同步策略,更为麻烦,待补充
同步外部时钟
后续补充