- var Mid : Texture2D;
- var mouse : Texture2D; //鼠标图片
- var mousePs = Vector2.zero; //鼠标的位置
- private var angle : float;
- function Update () {
- mousePs = Input.mousePosition;//获取鼠标位置
- angle = 180 - Mathf.Atan2(mousePs.x - 250, Screen.height -mousePs.y - 250) * Mathf.Rad2Deg;//计算选择角度
- }
- function OnGUI () {
- Screen.showCursor = false;
- GUIUtility.RotateAroundPivot (angle, Vector2(250, 250));
- GUI.DrawTexture(Rect(200,200,100,100),Mid);
- GUIUtility.RotateAroundPivot (-angle, Vector2(250, 250));
- GUI.DrawTexture(Rect(mousePs.x,Screen.height -mousePs.y,237,60),mouse);